use the uploaded image as the primary reference create a hyper realistic cinematic ray traced 3d render that looks like a frame from a high budget hollywood feature film preserve perfect scale proportions and surface detail fidelity from the original model apply physically based rendering pbr with global illumination path tracing and real time ray traced reflections and refractions use cinematic lighting with a strong key light subtle rim light and practical light sources in the scene add soft volumetric lighting light fog and atmospheric haze for depth ensure natural light bounce realistic shadow softness and controlled highlights with subtle bloom and no overexposure use ultra detailed materials with accurate albedo roughness metallic and normal maps add micro surface imperfections such as scratches dust fingerprints and realistic wear apply correct fresnel reflections and subsurface scattering where applicable to achieve true photorealism frame the scene with a cinematic camera angle low angle or three quarter view using a 35mm or 50mm lens look apply shallow depth of field with realistic bokeh film style composition following the rule of thirds and subtle motion blur only if the scene implies movement place the model in a believable story driven environment that enhances realism and emotion add cinematic elements like light shafts reflections ambient particles and environmental interaction to make the scene immersive and narrative focused apply professional post processing with filmic color grading cinematic teal orange or neutral lut hdr tonemapping natural contrast curves preserved shadow detail and subtle film grain the final image should appear ultra high resolution 8k look noise free and indistinguishable from real photography final style hollywood cinematic still unreal engine blender cycles octane render quality hyper realistic dramatic immersive physically accurate no stylization no cartoon look no plastic materials the white tile under the counter should appear as fluted white marble