use the same isometric model as the geometry source recreate the same scene but with a wider camera angle so more of the restaurant is visible within the frame keep the same camera direction same general viewpoint and same slightly above eye level perspective but pull the camera back and widen the field of view to capture a broader view of the room the room is approximately 19 feet wide and 32 feet deep so use this scale to keep the communal table length chair size aisle widths and overall proportions realistic do not make the chairs oversized or the table too short maintain the exact layout architecture seating arrangement bar reception kitchen lighting mood materials and all design elements exactly as they are do not redesign or add anything the goal is the same interior render just shown in a wider angle view using the same isometric model and accurate room proportions