architectural sectional drawing enhancement of a burnout recovery space called the recharge hub located within devonshire house at the custard factory maintain the original architectural section linework and geometry exactly do not alter structure proportions or layout render the section in a photoshop style architectural illustration as if composed using layered textures and collage techniques the visual should feel like it was designed manually in photoshop using soft brushes and overlays not generated as a realistic 3d render enhance the section using soft tonal shading light textures and subtle material overlays while keeping all linework crisp visible and dominant avoid realistic rendering depth reflections or photorealistic lighting retain the industrial character of the custard factory with exposed red brick walls concrete structural elements and steel beams shown using light texture overlays rather than realistic rendering overlay warm natural materials such as light oak timber soft acoustic panels and subtle greenery using flat textures and collage style material fills introduce a thin illuminated custard line running continuously through the section as a soft glowing yellow graphic line appearing stylised rather than realistic lighting should be represented using soft gradient washes and subtle tonal shading similar to photoshop overlay techniques not realistic light sources or shadows add minimal human silhouettes in calm relaxed poses to indicate scale figures should appear as simple architectural cut out silhouettes not detailed realistic people add greenery using stylised architectural planting elements such as simple plant cut outs or soft illustrated foliage avoiding detailed realistic vegetation colour palette should remain soft and muted warm greys beige tones light timber colours muted greens and subtle yellow highlights overall visual style photoshop rendered architectural section collage style composition soft atmospheric shading minimal realism conceptual architectural illustration not a 3d render not photorealistic