primary instruction use the input image as a strict layout and camera reference only keep all geometry proportions and camera angle the same do not move the bench mirror vanity tub or walls you are improving materials lighting reflections exterior realism mirror physically correct key fix mirror must behave like a real mirror reflect only what is physically behind the camera reflection should show a curved drywall wall with smooth level 4 finish no doors no added objects or architecture requirements correct perspective and alignment slightly dimmer than real scene very subtle surface imperfection reflection must be accurate natural and not invented marble bench real stone solid carved marble not tiled natural irregular veining no repetition slight variation in polish across surface add realism subtle edge softening faint mineral variation slight dirt buildup where bench meets floor floor remove cg cleanness slight variation between tiles grout slightly darker and uneven add faint water marks subtle dirt in joints minor reflectivity variation textured wall keep pattern but reduce perfection add slight variation in depth and shadow avoid perfectly uniform repetition wood vanity keep original tone no color shift add natural grain variation slight tonal variation between panels soft reflection variation lighting make it feel real warm natural sunlight from window slightly directional not flat create contrast between light and shadow add contact shadows under bench soft light falloff across surfaces avoid even flat lighting exterior force update modern outdoor landscape concrete slabs layered greenery olive trees grasses no large blocking wall add natural variation in planting slight atmospheric depth exterior should feel real and updated not reused camera photo look natural exposure slight softness not razor sharp subtle vignette global realism no perfectly clean surfaces no perfectly sharp edges no uniform materials add subtle imperfections across everything negative prompt fake reflections added doors flat lighting repeating textures overly perfect surfaces cgi look