using the provided flat isometric 2d architectural drawing as the exact geometric base generate a highly realistic isometric 3d architectural cutaway of the full space the 3d view must use the same isometric angle and orientation as the 2d drawing with strictly parallel edges and no camera perspective the result should read as a refined architectural explainer not a cinematic interior render walls and ceilings are lightly cut away to reveal interior spaces wall thickness should remain thin and precise finished in a soft medium grey matte tone with clean edges and no heavy outlines increase realism through material fidelity and light behavior natural wood floors with subtle grain variation and correct scale stone and plaster surfaces with gentle roughness and micro imperfections fabric upholstery with soft folds and realistic texture accurate glass transparency and reflections plants with natural variation and believable density lighting should be soft diffuse and physically plausible similar to studio daylight used in architectural photography shadows should be present but restrained with gentle contact shadows only avoid dramatic contrast or directional sunlight leave generous vertical spacing between the 3d model and the 2d drawing connect corresponding walls corners and key architectural elements using thin light grey dashed vertical projection lines visually subtle and secondary the background is pure white the final image should resemble a high end architectural presentation graphic combining realistic interior rendering with strict isometric clarity