photorealistic traditional kitchen rendering prompt frontal island view create a highly photorealistic interior rendering of a traditional european inspired kitchen using the provided reference image as a fixed architectural model the layout cabinetry proportions island placement range wall hood tile openings and camera perspective must remain exactly as shown this rendering is for a finishes focused concept presentation no furniture minimal styling the space should feel warm grounded layered and materially rich not flat not overly bright and not stylized architecture to preserve exactly central island size position proportions full height cabinetry wall on the left range wall with stone slab backsplash tiled hood surround and wood shelf perimeter cabinetry layout door openings and circulation paths wallpapered room visible beyond opening pendant placement and spacing camera angle and framing do not modify layout or proportions in any way materials and realism left tall cabinetry critical contrast element deep charcoal green tone matte finish zero gloss slight tonal variation panel to panel soft shadowing at panel edges for depth should read rich and moody not flat black perimeter cabinetry light warm cream no gray no stark white subtle warmth slightly buttery undertone matte to soft satin finish gentle panel depth and edge shadowing island primary feature needs more life warm natural wood tone slightly lighter than currently reading visible grain movement and tonal variation introduce micro contrast in grain so it doesn t read flat matte finish slight soft highlight across top edge for realism the island should feel like a furniture piece not a flat extrusion countertops honed natural stone matte finish critical eliminate all gloss subtle tonal variation and soft veining slight edge softening avoid sharp cg edge range backsplash slab natural stone with soft organic veining matte honed finish low contrast but visible movement no shine or mirror like reflection hood tile currently too flat handmade tile appearance slight variation piece to piece soft tonal shifts not uniform squares matte finish slight irregularity in surface this is a key realism upgrade flooring warm medium dark wood visible grain and variation matte finish slight tonal inconsistency for realism hardware aged brass soft patina no sharp highlights or reflections lighting this is the main fix overall goal create layered directional natural feeling light with depth eliminate flat wash natural light soft daylight entering from right side adjacent room openings slight directional bias from right left gentle falloff across space ambient fill very soft warm fill to lift shadows do not evenly light all surfaces preserve contrast between dark cabinetry light cabinetry island pendant lighting currently not working very subtle contribution only soft downward glow onto island surface no visible hotspots no harsh shadow circles pendants should feel atmospheric not like spotlights range wall lighting soft even illumination no hotspot on backsplash maintain gentle shadowing under shelf shadow behavior soft diffused edges no harsh lines no dark voids maintain depth behind island and under cabinetry critical fixes reduce overall exposure slightly currently too bright flat increase contrast through light direction not intensity avoid even lighting across entire scene lighting temperature 3200 3700k warm neutral camera settings eye level 5 ft height 28 35mm lens straight on toward island and range high dynamic range ultra high resolution 4k 8k styling minimal optional only one ceramic object on range shelf or island no clutter no staging rendering style professional architectural interior photography warm slightly moody strong material depth balanced highlights and shadows no glossy cg look no washed out surfaces the image should feel like a high end editorial kitchen photo not a rendering geometry guardrail critical treat the reference image as a locked model do not move island change cabinetry alter hood or tile adjust openings modify proportions change camera angle only enhance materials lighting realism if it still feels off after this your renderer likely needs lower global illumination intensity slightly increase shadow softness not brightness add light direction bias right side stronger than left