professional photorealistic architectural floor plan rendering in v ray 5 for sketchup preserve all existing furniture geometry wooden textures decorative elements architectural details and color palette orange wooden furniture gray upholstery warm tones critical visual enhancements flooring system modification replace pure black flooring with realistic medium gray polished concrete or light gray porcelain tile throughout rgb 145 155 165 apply displacement mapping for micro surface detail and tactile authenticity add subtle light reflection variation using roughness maps 0 3 0 4 specularity incorporate subtle weathering and natural wear patterns for lived in realism advanced lighting architecture v ray hdri dome light with professional daylight simulation 6500k neutral white v ray sun positioned at realistic angles for window side natural illumination ies photometric profiles on all pendant fixtures with warm 2700 3000k color temp global illumination gi enabled bidirectional with minimum 3 bounces bounce light simulation for soft natural shadow fill across all spaces secondary lighting warm accent lights in living bedroom areas cool functional lighting in utility zones realistic light attenuation and falloff distance calculations material photorealism upgrade wood furniture apply physically based material properties with accurate roughness maps normal maps and subtle ambient occlusion ceramic elements realistic gloss finish with proper specular highlights fabric upholstery subsurface scattering simulation for natural light transmission concrete flooring micro displacement with weathering minor scratches dust particles metal fixtures accurate metallic brdf bidirectional reflectance distribution function glass elements realistic refraction and reflection with proper ior values exposure color grading linear color workflow with professional tone mapping reinhard or linear exposure neutral to warm white balance 5000 5500k for balanced visualization natural color saturation enhancement without oversaturation professional gamma correction 2 2 for accurate screen representation post production refinement ambient occlusion in all corners edges and fixture bases subtle realistic realistic depth of field for photographic camera simulation subtle vignetting for compositional framing light bloom effect on bright surfaces optional conservative use professional noise reduction in shadowed areas while maintaining texture detail color grading pass for warm inviting residential atmosphere render quality specifications render engine v ray cpu or gpu depending on hardware antialiasing adaptive 2 8 samples minimum image sampler adaptive max ray depth 5 7 for balanced quality speed secondary gi engine brute force or light cache denoiser v ray s built in denoiser for clean final output