use the provided render strictly as the base image for composition camera angle furniture placement proportions and architecture do not change the layout room geometry or object positions improve the photorealism of the scene while keeping the design intact the sofa must appear smooth and clean without any visible mesh lines seams polygon edges or modeling artifacts the upholstery should look like continuous soft fabric with natural folds but no technical 3d mesh structure or wireframe artifacts the dining table must also have a clean surface without any mesh lines polygon edges or unwanted modeling artifacts the oak wood surface should appear natural and smooth with a subtle oak grain texture remove any visible mesh lines shading artifacts polygon edges triangulation patterns or rendering artifacts from all objects in the scene especially the sofa table and furniture surfaces all materials should appear smooth natural and photorealistic the chalk colored furniture should be slightly darker keeping the same matte chalk finish but shifting the tone to a deeper warm off white maintain the oak wood elements with a natural oak grain and vertical grain direction the chairs on the right side remain upholstered in white boucl fabric with a clearly visible textured surface and their legs keep the brownish red color behind the chairs there is a light grey sofa and next to it a dark green ottoman remains partially visible keep the soft natural sunlight entering the room creating warm sunlight patches and soft realistic shadows across the interior focus on improving material realism lighting quality soft shadows and overall photorealistic rendering while strictly preserving the original design and layout