brutalism interior shot critical keep original geometry and camera use the provided image as the absolute reference do not modify geometry proportions step dimensions wall thicknesses window size camera position or framing generate a 4k ultra defined architectural render of a single continuous rock wall with a staircase excavated directly from the same rock mass wall and stairs must read as one unified geological block carved from a single mass material dark granite darker than the reference raw heavy and mineral texture must be continuous and uninterrupted with no panelization no modular divisions no frames no joints and no construction logic surface coarse rugged and tactile with natural grain fissures micro cracks and subtle erosion fully matte non polished the stairs must emerge seamlessly from the wall carved directly from the rock itself each step is a solid granite volume with slight chipping and tool cut traces no metal no concrete no added structure no visible supports strong shadows under steps to emphasize weight depth and gravity the space must read as a brutalist living room add brutalist furniture that feels heavy minimal and architectural low profile seating solid volumes stone or concrete coffee tables rough textures neutral and dark tones furniture must feel grounded and massive never decorative or lightweight and must respect the existing geometry and scale the window opening remains unchanged showing a distant city skyline from a high rise with atmospheric perspective and some greenery visible far below natural daylight must enter only through this opening and rake across the stone enhancing texture and relief floor remains neutral and mineral matte and understated lighting must be controlled and natural slightly dark and high contrast with deep shadows in crevices no artificial lights and no excessive ambient fill final image must feel monumental carved raw and architectural as if the living room wall and staircase were excavated from a single block of dark granite with absolutely no panelization or constructed appearance visible architecture