strict production specification for ai interior rendering archsynt studio standard 1 global production rules non negotiable this specification defines a strict production pipeline for ai based interior rendering based on an existing sketchup model and predefined tomasella material system all rules are mandatory and override any ai driven visual interpretation the render must be treated as a technical material reproduction process not a design or stylistic generation task the following constraints are absolute the sketchup model geometry is final and must not be modified in any way no changes to layout spatial proportions architecture or structural elements are permitted no addition removal or substitution of objects furniture or built in elements no stylistic reinterpretation of the interior is allowed under any circumstances no ai based enhancement of design intent luxury level or composition quality no procedural redesign re lighting of intent or aesthetic upgrading of materials the output must represent faithful physical simulation of predefined materials within fixed geometry 2 geometry and model integrity all geometry must be imported exactly as provided from sketchup scale must remain 1 1 with no unit conversion errors uv mapping must respect original surface direction and proportions no mesh smoothing subdivision or optimization that alters form edges no automatic object replacement or scene improvement allowed any deviation from base geometry is considered a critical production error 3 material system lock tomasella database only only the following approved material set is permitted 3 1 wood system mt rovere cognac material type natural oak decor tone medium dark warm brown oak undertone stable warm neutral brown grain natural refined linear grain structure surface synchronized pore aligned with grain direction finish matte 0 10 gloss tolerance only render constraints no gloss simulation above matte threshold no desaturation or grey shift allowed no artificial grain amplification no stylized wood patterns no procedural wood replacement textures function structural base material for cabinets panels and furniture carcasses 3 2 lacquer system madreperla material type lacquer solid color finish color pearl white with warm ivory undertone finish soft matte satin only gloss level max 15 reflectivity light behavior diffuse scattering only render constraints no pure white conversion no cold or blue white shift no high reflectance or mirror behavior no plastic or ceramic appearance no metallic interpretation function primary front facing surface material for visual elevation and spatial light balancing 3 3 lacquer system coccio 183 material type earthy lacquer color range terracotta beige with controlled red brown undertone finish matte soft satin only reflectivity low 0 10 render constraints no saturation increase beyond base tone no orange or pink shift allowed no glossy or wet surface interpretation no stylization toward decorative accent paint function secondary or accent material for warmth reinforcement and tonal grounding 4 material hierarchy control all scenes must follow strict hierarchy logic 1 primary structure material mt rovere cognac load bearing visual base 2 primary surface material madreperla main visual plane control 3 accent material coccio 183 secondary depth reinforcement rule enforcement no equal visual dominance between materials primary structure must always remain visually stable and non dominant in contrast lacquer surfaces must not overpower wood grain visibility 5 surface behavior engine all materials must obey physically consistent rendering constraints reflectivity range 0 15 maximum across all surfaces roughness high matte dominant system specular highlights minimal diffused only no sharp highlight artifacts allowed no hdr exaggeration of surface depth materials must behave as real world interior grade furniture materials under neutral indoor lighting conditions 6 lighting production standard lighting is strictly neutral documentation lighting no cinematic lighting setups allowed no dramatic shadow shaping no artistic contrast enhancement no warm or cool grading bias beyond natural white balance correction lighting must simulate soft ambient interior daylight evenly distributed illumination minimal shadow hardness no directional spotlight dramatization white balance must remain neutral approx 4000k 5000k range equivalent 7 texture and uv control uv scale must remain physically accurate to real world material scale no tiling exaggeration allowed no stretched or compressed grain patterns seamless textures must remain invisible at standard viewing distance directionality of grain must follow geometry orientation any procedural texture enhancement is forbidden 8 output quality control qc requirements final render must pass the following validation checks geometry match 100 identical to sketchup input material match 100 adherence to defined tomasella library finish compliance matte satin only no gloss deviation color fidelity no tonal drift beyond defined range lighting neutrality no stylistic lighting interpretation no added elements present in final scene failure to comply with any qc point invalidates the render 9 final production intent the final output is defined as a technical visualization of predefined interior materials within a fixed architectural model the system explicitly excludes design interpretation stylistic enhancement aesthetic redesign ai driven improvement logic the only acceptable output is physically consistent material reproduction under neutral conditions