important the provided sketchup image is the absolute and unchangeable master reference the purpose of this generation is only to increase the realism and visual quality of the existing image do not redesign the space do not reinterpret the design do not change any element do not add any element do not remove any element do not move any element do not replace any element do not resize any element do not modify the shape or geometry of any element do not modify the architecture do not modify the furniture do not modify the decorative objects do not modify the lighting fixtures do not modify the materials do not modify the colors do not modify the tones do not modify the color palette do not modify the saturation do not modify the brightness of individual materials do not introduce new colors do not substitute existing colors with similar colors do not make warm materials warmer do not make cool materials cooler do not make wood more orange more yellow more brown or more saturated than the original do not make stone lighter darker warmer or cooler than the original do not change the color of upholstery fabrics walls floors furniture metals wood stone or decorative objects every original color must remain the same every original tone must remain the same every original material must remain visually consistent with the reference the original image must be treated as a strict visual blueprint the final image should look like the exact same sketchup scene photographed in real life not like a redesigned version of the scene the only changes allowed are improvements in photorealism material realism texture resolution surface micro detail realistic reflections realistic shadows realistic light behavior global illumination ray tracing path tracing ambient occlusion contact shadows natural light interaction surface imperfections material roughness physical depth photographic quality image resolution overall rendering quality preserve the exact original colors and material appearance this is extremely important do not use color grading that changes the original colors do not apply cinematic color grading do not apply a warm filter do not apply a cool filter do not alter the white balance in a way that changes the perceived colors of the materials maintain the original color relationships between all elements exactly as shown in the reference the wood must remain the same color and tone as the original the stone must remain the same color and tone as the original the upholstery must remain the same color and tone as the original the walls must remain the same color and tone as the original the floor must remain the same color and tone as the original the metal elements must remain the same color and finish as the original all decorative objects must retain their original colors all materials must retain their original visual identity only increase their physical realism for example if the original sketchup material is a light oak wood make it look like real light oak wood with realistic grain pores subtle imperfections and physically accurate roughness but do not change it into a darker oak warmer oak reddish oak or yellowish oak if the original material is a beige fabric make it look like real beige fabric with visible fibers and realistic texture but do not change it into cream brown gray or another shade of beige if the original material is a specific stone or marble preserve its exact overall color veining pattern and tonal relationship while increasing its physical surface detail and realism if the original furniture has a particular color preserve that exact color the goal is realism without color alteration geometry and architecture preserve exactly the original geometry preserve the exact walls ceiling flooring windows openings built in furniture shelving cabinetry and architectural elements preserve all dimensions and proportions preserve the exact placement of every element preserve the exact number of objects preserve the exact scale and orientation of every object do not create additional architectural details do not remove architectural details do not simplify the geometry do not exaggerate the geometry furniture every piece of furniture must remain exactly as shown maintain the exact shape proportions dimensions position orientation color and material of every piece do not replace furniture with more luxurious or more modern alternatives do not improve the furniture design do not change the furniture style only make the existing furniture look physically real add realistic material behavior realistic surface texture realistic seams realistic upholstery realistic wood grain realistic metal reflections and realistic contact shadows while maintaining the exact original appearance decorative elements preserve every decorative element exactly as shown do not add decorative objects do not remove decorative objects do not duplicate objects do not replace objects do not reinterpret objects every vase lamp book sculpture accessory plant television shelf object or decorative piece must remain exactly where it appears in the original reference camera and composition the original camera is locked maintain exactly the same camera position camera height camera angle perspective field of view focal length appearance image framing composition object relationships architectural proportions do not change the composition do not crop important elements do not move the camera closer or farther away do not create a different viewpoint do not use an exaggerated wide angle lens the final image must have the same perspective as the original sketchup screenshot lighting improve the physical realism of the lighting without changing the original visual intention preserve the location and design of every existing light fixture create realistic global illumination natural indirect light realistic light bouncing physically accurate shadows contact shadows and subtle ambient occlusion natural daylight should interact realistically with the existing materials artificial lighting should behave physically and realistically however lighting must not be used to change the original colors of the materials do not use dramatic cinematic lighting do not introduce strong color casts do not make the entire scene excessively warm do not make the entire scene excessively cool do not overexpose light colored materials do not crush dark materials maintain the original tonal relationships while increasing realism material realism convert the existing materials into high quality physically based materials while preserving their original appearance wood realistic grain pores subtle imperfections and physically accurate roughness stone realistic microtexture natural surface variation and detailed but faithful veining fabric realistic fibers weave softness seams and subtle wrinkles leather realistic grain pores and natural surface variation metal realistic metallic response and physically accurate reflections glass realistic transparency reflections and refraction ceramic and porcelain realistic surface texture subtle reflections and physically accurate roughness paint and plaster subtle realistic microtexture without changing the original color the material should become more realistic not different final visual target the final result should look like a professional photograph of the exact same interior shown in the original sketchup screenshot it should look as if the sketchup model itself was rendered using a professional path tracing architectural visualization engine with extremely high quality pbr materials the viewer should immediately recognize the original sketchup scene there should be no ambiguity about the design the architecture should be identical the furniture should be identical the decorative objects should be identical the colors should be identical the tones should be identical the materials should be visually identical in their overall appearance the composition should be identical the camera should be identical only the level of realism should change absolute priority 1 preserve every element 2 preserve the exact geometry 3 preserve the exact composition 4 preserve the exact colors 5 preserve the exact tones 6 preserve the original material identity 7 preserve the original camera 8 preserve the original proportions 9 improve only realism and rendering quality if any instruction conflicts with photorealism always prioritize fidelity to the original image if making a material more realistic would require changing its color or tone do not change the color or tone if improving lighting would alter the original color palette do not alter the color palette if adding detail would change the original design do not add the detail the original image is the source of truth realism must be added on top of the original design never in place of it final result exact same design exact same elements exact same colors exact same tones exact same composition extreme photorealism ultra high detail professional architectural photography quality