do not change geometry do not move walls create an architectural interior rendering of this model the orange material needs to be a metallic copper material the green tubes are meant to be filled with algae so keep them as a sort of translucent green color the circular opening on the left side is a window into the outside this is taken from the fourth floor of the building so all you should see out the window is the coastline of a city that is parallel to to the length of this hallway the translucent tube on the left hand side in front of the window is meant to be a cylindrical clear glass elevator the wall on the left hand side needs to have two separate double doors spaced evenly apart the gray pieces need to be a matte gray metal material the brown boxes are supposed to be racks of server computers there is a glass wall between the white floor and the gray trusses that spans from floor to ceiling make the ceiling floor and walls into a matte white metal material use the reference image as the view out the circular window refine the reference image to make the buildings and sky look realistic