transform the uploaded image into an ultra photorealistic high end architectural photograph using the original image as the strict visual reference and absolute source of truth the primary objective is to create one completely seamless believable mediterranean environment while preserving the original architecture landscaping composition and camera character the generated result must look like one real photograph taken with one camera in one location at one moment under one continuous lighting and atmospheric system the landscape must remain strongly based on the physical character of the original background a low sparse dry mediterranean heide hay like mountain landscape with substantial open areas exposed earth small rocks and scattered natural vegetation do not transform the background into a lush green landscape dense meadow lavender field or heavily planted hillside 1 preserve the original architecture exactly the existing architecture is the fixed reference and must remain unchanged preserve exactly building geometry walls arches doors windows openings balcony terrace pool rooflines furniture umbrellas planters architectural proportions materials landscaping neighbouring buildings and walls composition camera position camera height perspective lens characteristics framing do not redesign reinterpret or modernize the villa do not move replace resize or alter architectural elements a very small camera adjustment is permitted only if it materially improves the integration of the landscape while maintaining the same general viewpoint camera height perspective lens character and framing the architecture must remain visually identical to the original 2 background landscape low sparse mediterranean heide dry hay the background must remain strongly faithful to the original background character create a low growing sparse dry mediterranean hillside consisting primarily of dry low grasses hay like vegetation mediterranean heide low scrub small wild grasses low herbs scattered lavender small shrubs exposed earth dry soil occasional small stones occasional small limestone rocks shallow rocky areas natural gaps between vegetation partially bare mountain slopes vegetation should generally remain low to the ground do not create tall dense grass across the mountain do not create a continuous green carpet do not make the entire mountain appear planted the underlying mountain terrain must remain clearly visible through natural gaps in vegetation the dominant impression should be dry sparse open mediterranean naturally patchy 3 open ground and exposed mountain critical the mountain must remain partially uncovered create a natural mosaic such as low vegetation exposed earth low vegetation small rocks bare terrain dry grass low scrub exposed mountain the landscape must feel heterogeneous and naturally irregular include subtle areas of warm dry soil pale beige earth muted brown earth small gravel exposed limestone like ground shallow rocky patches scattered small stones sparse vegetation natural erosion patterns the exposed ground must feel like real mediterranean coastal mountain terrain do not make the terrain look barren or desert like do not create cliffs or dramatic geological formations 4 strict rock size absolute maximum 80 cm this is a critical requirement all visible rocks must remain small scale absolute maximum rock size 80 cm no individual rock stone or boulder may exceed approximately 80 cm in its largest visible dimension use a natural range of approximately 10 80 cm with the majority being smaller than 50 cm the largest 50 80 cm rocks should be rare most rocks should be approximately 10 30 cm 20 40 cm 30 50 cm only occasionally use a rock approaching 60 80 cm the rocks should feel like small naturally occurring mediterranean limestone stones not boulders use small irregular limestone rocks low flat stones partially embedded stones small fractured rock pieces shallow rocky patches small exposed limestone sections gravel small stones mixed into the soil rocks should generally be partially buried partially surrounded by dry grass naturally weathered irregularly distributed low in height following the terrain integrated into the soil absolutely no large boulders oversized rocks 1 metre plus rocks massive stones dramatic rock formations giant foreground rocks large isolated rocks cliffs monolithic stones large piles of rocks the landscape must never read as a boulder landscape it should read as dry mediterranean vegetation open soil occasional small limestone stones and rocks many areas should contain no visible rocks at all 5 natural rock distribution do not distribute rocks evenly or procedurally create realistic geological variation the majority of the landscape should consist of dry hay low vegetation exposed earth then occasionally introduce small stones small rocks rare 50 80 cm rocks large rocks within the allowed size range must remain uncommon rocks should appear naturally where terrain and erosion would expose them they should follow the slope and geological structure rather than appearing manually placed avoid any repeated rock shapes or patterns 6 rock realism every visible rock must have realistic geological shape subtle mineral variation natural weathering pores fine fractures irregular surfaces realistic roughness realistic contact shadows partial soil burial interaction with surrounding vegetation do not exaggerate rock detail do not create artificial procedural rocks do not make rocks overly sharp or dramatic rocks should feel like real small mediterranean limestone formations photographed at a distance with physically believable scale 7 vegetation density keep it low and open vegetation density must remain sparse and highly variable think mostly open mountain terrain with low vegetation covering portions of the ground rather than vegetation covering everything allow the viewer to clearly see mountain shape terrain exposed earth rocky sections natural gaps changes in slope dry ground some areas may have slightly more vegetation other areas should be almost completely open do not distribute vegetation evenly do not make every square metre green do not create a manicured meadow 8 lavender scattered and secondary include lavender but it must remain secondary to the dry hay heide landscape lavender should appear as small irregular clusters individual plants naturally varying heights irregular spacing subtle purple lilac flowers thin realistic stems natural gaps lavender should be mixed organically into the dry grasses and mediterranean scrub absolutely do not create lavender plantations rows a purple field dense purple ground cover oversized flowers repeated lavender bushes perfectly spaced lavender it must look like wild or naturally scattered mediterranean flowering vegetation 9 authentic moraira el portet landscape the background should specifically evoke the natural character of the el portet moraira mediterranean coastal mountain environment use a believable combination of dry low grasses hay like vegetation mediterranean heide sparse scrub low wild vegetation scattered lavender exposed limestone like terrain dry earth small stones small limestone rocks scattered shrubs occasional olive trees sparse native trees distant mediterranean vegetation the landscape should feel warm dry coastal mediterranean and naturally weathered avoid northern european meadows alpine terrain tropical vegetation dense woodland agricultural fields manicured landscapes lush green hills dense forest 10 preserve the mountain s form and topography do not allow vegetation to obscure the underlying terrain the viewer must clearly perceive the mountain shape slopes ridges depressions changes in elevation exposed terrain natural geological structure vegetation should behave as a natural surface layer over the mountain not replace the mountain do not turn the mountain into a flat wall of vegetation 11 ultra realistic vegetation throughout the entire image make all vegetation throughout the image significantly more photorealistic this includes both existing foreground planting and newly generated background vegetation improve ivy flowers cactus strelitzia shrubs grasses palms trees climbing plants lavender meadow plants wild grasses small mediterranean shrubs every plant must have realistic botanical structure stems leaves branching thickness translucency natural imperfections growth direction density scale shadows contact with soil interaction with nearby plants interaction with architecture plants must look like real living vegetation photographed at high resolution not cgi or ai generated foliage 12 natural vegetation variation eliminate all signs of procedural or ai generated vegetation never repeat leaves flowers grass patterns shrubs plant silhouettes lavender clusters create natural variation in height maturity orientation density colour species growth direction dryness imperfections vegetation must never appear evenly distributed or cloned some plants should be slightly dry or imperfect some should be younger some should be fuller some should be partially hidden by surrounding vegetation create the irregularity found in a real natural mediterranean ecosystem 13 natural mediterranean colour palette use a restrained realistic mediterranean palette muted straw dry golden beige pale earth dusty green muted olive sage green subtle brown natural limestone tones restrained lavender the landscape should feel dry but alive do not make it excessively yellow do not make it excessively green do not make lavender excessively purple do not oversaturate the vegetation 14 seamless photographic integration the generated landscape must appear to have been photographed at exactly the same time from exactly the same camera as the villa completely eliminate photoshop seams paper cut appearance pasted background appearance hard edges rectangular boundaries masking artifacts halos colour seams tonal seams exposure differences white balance differences sharpness differences grain differences atmospheric differences do not simply blur the edges do not simply feather the mask the landscape must genuinely feel like it exists physically behind and around the villa every element must share the same photographic rendering 15 one continuous colour and atmospheric gradient this is extremely important the entire image must use one continuous photographic colour gradient there must be no visible transition between the original foreground and generated background match white balance exposure colour temperature contrast saturation brightness shadow density highlight response black levels midtones dynamic range lens rendering grain atmospheric colour create one continuous visual progression villa terrace nearby vegetation open hay heide exposed mountain valley distant hills sea sky as distance increases naturally contrast decreases slightly saturation decreases slightly fine detail becomes softer atmospheric colour increases terrain becomes progressively lighter edges become naturally less defined the foreground and background must feel like they exist under the same atmospheric conditions there must be absolutely no sudden colour brightness saturation or haze change where the generated landscape begins 16 atmospheric haze use realistic mediterranean atmospheric perspective nearby landscape relatively clear realistic local contrast detailed vegetation readable soil and rocks middle distance gradually softer slightly reduced contrast subtly reduced saturation far distance softer detail lower contrast subtle atmospheric colour delicate mediterranean haze haze must increase gradually and continuously with distance do not use a uniform haze overlay do not create fog do not wash out the landscape do not create a white or grey veil over the mountains small rocks and exposed terrain should remain visible in the foreground and middle distance while becoming naturally softer with atmospheric distance 17 distant valley and hills maintain a believable open mediterranean valley beyond the immediate landscape distant hills should also remain patchy and naturally open do not cover every hill completely with dense vegetation allow subtle variation between dry vegetation exposed earth small rocky areas muted green vegetation low scrub partially bare slopes the distant terrain should remain natural and visually open 18 sea if visible if the sea remains visible treat it as a distant atmospheric element match it to the photograph in colour exposure contrast saturation atmospheric haze atmospheric perspective optical rendering do not make the sea bright cyan neon blue or artificially saturated it should naturally recede into the same mediterranean atmosphere as the valley and distant hills 19 sky a few subtle clouds add only a few subtle clouds to the existing sky use approximately 2 5 small to medium soft clouds clouds should be naturally shaped sparse delicate slightly translucent softly illuminated realistic appropriate for a mediterranean evening do not create storm clouds dramatic cloud formations huge clouds intense orange clouds cinematic skies fantasy skies heavy cloud cover the original sky remains the primary visual reference 20 lighting the entire image must respond to the same soft early evening light as the original villa the hay earth rocks lavender shrubs trees mountains and distant landscape must all share the same light direction softness colour temperature brightness shadow behaviour atmospheric scattering use soft diffuse evening illumination the fa ade should remain bright enough to clearly read the architecture avoid harsh midday sunlight deep black shadows dramatic chiaroscuro artificial lights cinematic sunbeams exaggerated rim lighting theatrical lighting everything must appear naturally illuminated by the same real world light source 21 photographic realism the final result must look like a genuine high end architectural photograph captured with a professional full frame camera and high quality architectural lens prioritize natural optical rendering realistic vegetation realistic terrain realistic rock scale realistic material response subtle microcontrast natural dynamic range authentic atmospheric perspective realistic shadows realistic reflections natural highlight rolloff restrained sharpness subtle photographic grain avoid any appearance of cgi 3d rendering unreal engine lumion v ray architectural visualization ai generated foliage ai generated rocks excessive clarity oversharpening hdr oversaturation artificial depth of field artificial blur bloom cinematic grading plastic surfaces 22 absolute landscape character stay very close to the original background s physical character do not reinterpret the landscape into something more dramatic or decorative the background must remain low sparse dry open natural the dominant visual impression should be dry mediterranean hay heide open patches of exposed earth low sparse vegetation scattered lavender occasional small limestone rocks visible mountain terrain distant open hills the mountain must remain partially uncovered the vegetation must follow the terrain rather than hide it rocks must remain small and subordinate with an absolute maximum size of 80 cm and most rocks significantly smaller 23 final absolute requirements the final image must communicate one photograph one camera one atmosphere one lighting system one continuous colour gradient one physical environment the villa remains exactly as designed the landscape becomes dramatically more photorealistic without changing its original physical character the background must feel like the actual original moraira el portet landscape not a newly invented landscape do not create dense green meadow fully vegetated mountain lavender field lavender plantation tall dense grass large boulders oversized rocks rocks larger than 80 cm dramatic rock formations desert terrain alpine terrain tropical vegetation artificial haze fog excessive greenery excessive yellow excessive purple uniform vegetation cloned vegetation repetitive rocks visible photoshop compositing hard background edges colour seams tonal seams different atmospheric conditions cgi appearance artificial cinematic effects final visual target a high end ultra photorealistic architectural photograph of a mediterranean villa overlooking the real el portet moraira landscape with low dry hay heide open exposed earth sparse mediterranean vegetation occasional small limestone rocks 10 80 cm maximum scattered natural lavender low shrubs visible mountain terrain distant open hills subtle atmospheric haze mediterranean sea soft evening sky with a few delicate clouds everything must feel physically present naturally scaled naturally illuminated and photographed together no pasted background no paper cut appearance no dense vegetation no lavender field no fully covered mountain no large rocks no rocks over 80 cm no artificial haze no visible compositing preserve the architecture exactly make the entire landscape and vegetation ultra realistic make the background seamless