1 image lock this is critical first lines use the input image as a strict reference do not change camera position framing or lens do not move resize or redesign any objects do not move the mirror do not change layout proportions or composition do not add or remove objects only refine materials lighting and realism 2 material locks prevents color texture drift wood vanity fix color shifting issue white oak cabinetry keep exact same color tone as input image natural warm light oak not orange not gray not dark brown do not shift hue or saturation continuous vertical grain alignment across panels subtle grain variation only low contrast add micro roughness variation soft specular breakup slight shadowing in panel gaps important do not change wood color under any lighting condition marble bench fix flat fake look single carved stone mass no tiling no segmentation veins must feel embedded in volume not surface texture break continuity slightly at edges real slab logic add subtle roughness variation micro pits mineral imperfections slight translucency effect in lighter areas important no mirrored symmetry no radial patterns no repeating veins green oasis plinth fix line artifact soft cloudy marble non directional no straight lines no banding no striping large scale organic movement only very low contrast transitions hard constraint absolutely no linear veining or parallel lines 3 mirror archsynth fix this is where archsynth fails most so be blunt mirror must stay in original position reflection must match real world physics reflect only geometry that exists in scene maintain correct perspective and parallax add this exact line reflection must be physically accurate ray traced reflection not ai interpretation then slightly darker than real scene energy loss subtle imperfections only no blur 4 lighting this fixes flatness archsynth defaults to flat hdr override it warm directional sunlight from window low angle late afternoon strong but soft edged shadows add contrast between light and shadow planes visible contact shadows at all intersections subtle bounce light not global wash important line avoid flat ambient lighting prioritize directional contrast and shadow depth 5 micro realism this is the secret sauce force this explicitly micro roughness variation on all materials slight imperfections everywhere edges surfaces no perfectly clean or uniform surfaces subtle noise in reflections and shading 6 exterior lock keep existing landscape layout no walls blocking view maintain trees planting exactly only refine realism depth light softness 7 camera lock maintain original camera exactly no perspective shift no zoom change 8 negative block very important this is what stops archsynth from helping do not move mirror change wood color redesign geometry tile marble textures create repeating patterns introduce symmetry in stone flatten lighting add cgi style gloss generate incorrect reflections