exterior shot use the base image as the main source for the building geometry window positions composition and viewpoint and use the reference image only as a style material lighting and atmosphere reference render the base image in the same architectural visualization style as the reference image using the same material language lighting mood and overall visual quality important do not change the geometry of any buildings in the base image preserve the exact massing volumes heights roof forms roof slopes wall positions openings proportions and architectural shapes exactly as shown do not redesign add remove enlarge reduce or move any building elements very important keep exactly the same camera angle as in the base image do not move the camera do not rotate it do not change the viewpoint height do not change the framing do not change the perspective and do not zoom in or out the final render must remain from exactly the same visual point of view as the base image apply the same facade material treatment as in the reference image use white light brick facade material for the masonry building parts use perforated weathering steel corten steel facade skin for the red building volumes mount the perforated corten layer in front of a glazed facade to create depth and a layered facade expression keep all existing window and opening positions unchanged show warm interior lighting visible through the glazing show subtle interior furniture visible through the windows add realistic paved sidewalks around the buildings and along the facades clearly defining the pedestrian zones and entrances the sidewalks should be minimal elegant and appropriate for an urban architectural setting add several monochrome human silhouettes around the buildings to give scale and life to the scene place them naturally along the sidewalks and near the entrances create a refined calm high end architectural visualization with realistic materials soft light and the same atmosphere as the reference image change only the materials lighting atmosphere and rendering style so the base image matches the reference image do not change the building geometry do not change the camera angle under any circumstances