ultra realistic render strict preservation mode keep exact geometry layout camera position and all materials exactly as in source image do not change reinterpret enhance or replace any material color or texture material lock critical desk same light grey finish no warming no wood conversion wardrobe same matte white no gloss no beige shift shelves same grey tone no texture change chair same color material no fabric leather swap walls same neutral tone no color grading floor same wood tone no darkening or saturation lighting control this is where yours was breaking keep original daylight direction from window reduce harsh sunlight intensity avoid blown whites on chair desk keep soft shadow gradients no contrast boost desk lamp subtle warm glow not dominant maintain neutral white balance no yellow orange cast realism improvements only add soft global illumination natural bounce light in corner improve contact shadows chair base desk edges objects slightly refine reflections monitor lamp surfaces increase texture clarity without altering textures keep clean edges no artificial sharpening halos hard restrictions no material changes no color grading no added decor no geometry edits no camera movement no ai enhancement look extra lock line important for this scene preserve original exposure prevent highlight clipping no relighting no material reinterpretation use source textures only