create a highly detailed ultra photorealistic 3d render of the provided architectural scene critical constraints do not modify original design keep exact same camera perspective framing and proportions as the input render no lens shift no zoom no re interpretation of geometry preserve all original materials 1 1 do not change textures finishes or material definitions color accuracy is mandatory brown must remain brown no desaturation or greying black remains black white remains white etc bronze details must remain bronze do not convert bronze to gold brass or any other metal floor materials must remain matte absolutely no gloss no reflections no wet look no polishing effects added to floors do not enhance or beautify materials in a way that alters their original character render quality ultra photorealistic lighting physically based rendering pbr global illumination natural realistic daylight or existing scene lighting do not invent dramatic lighting high resolution detail sharp but realistic textures accurate shadows consistent with original scene post processing rules no artistic filters no stylization no cinematic color grading that shifts material tones no hdr exaggeration that alters true colors goal a physically accurate architectural visualization that looks like a real photograph of the same scene with zero design or material deviation from the input ceiling is dark brown