ultra realistic architectural interior render of the exact uploaded living room scene preserving the original camera angle composition proportions layout spatial depth furniture placement window framing wall positions ceiling height flooring direction tv feature wall design shelving configuration staircase glass railing and all structural elements unchanged transform the image into a believable high end real world photographed interior with natural imperfections and authentic material response maintain the walnut wood carpentry design exactly as shown with realistic wood grain variation subtle reflections micro texture edge shadowing and true to life joinery details preserve the off white marble flooring layout and tone with realistic gloss reflections and soft indirect bounce lighting keep the white sofa and red lounge chair in the exact same positions and proportions lighting should feel like professional architectural photography shot with a full frame camera using soft natural daylight entering from the large windows add realistic global illumination ambient occlusion subtle contact shadows physically accurate reflections cinematic dynamic range and balanced exposure exterior through windows should appear naturally overexposed but still believable add photorealistic details such as subtle fabric texture and creases realistic wood pores and tonal variation accurate shadow gradients slight imperfections and lived in realism soft atmospheric depth natural light falloff authentic reflections on glass railing and tv screen premium editorial interior photography quality style reference luxury architectural photography shot on sony a7r iv 24mm lens soft daylight minimalist contemporary interior highly realistic cinematic clean warm modernism negative prompt cartoon cgi look fake render oversaturated distorted perspective altered composition changed architecture changed furniture layout blurry textures unrealistic lighting warped geometry excessive sharpness artificial reflections low detail extra objects clutter stylized render game engine look exaggerated contrast plastic materials incorrect proportions the floor is parquet there is no stairs its just a wall just have a simple spot light shining at the end of the hallway