high end living kitchen living wall view with bar arch niche strict camera match full scene lock 4k ultra photorealism pbr only no redesign create an ultra high end 4k ultra photorealistic architectural interior render based strictly on the uploaded reference image this exact viewpoint this is an existing interior design all spatial layout geometry proportions wall positions ceiling planes shelving layout bar shape kitchen island wine coolers arched niche living furniture window position and circulation must remain 100 identical to the reference image no redesign no reinterpretation no repositioning no added or removed elements camera must match exactly treat the reference image as a camera matched architectural backplate camera image quality absolute lock exact same camera position height and distance same framing and crop same perspective and vanishing points architectural lens feel 24 28 mm perfect verticals no distortion image quality 64k resolution ultra sharp focus across entire image no depth of field no blur haze fog or bloom crisp edges extreme micro detail architecture geometry fixed living area viewed from behind the sofa long living wall with integrated tv floating shelves on the living wall curved bar kitchen island on the right integrated wine coolers under the bar large arched niche behind the bar no rounded corners on walls or ceilings all wall and ceiling intersections are sharp and straight no visible seams joints or panel lines in walls walls read as continuous monolithic plaster surfaces led lighting strict image rule led strips are allowed only under the shelves legboorden allowed led locations under floating shelves on the living wall under shelves inside the arched niche no led under the bar toog no led under island overhang no led in ceilings no led behind walls or cabinetry led behavior warm neutral light 2700 3000k soft downward indirect glow even distribution led source not visible walls ceiling continuous plaster locked decorative plaster paint technique identical to reference mineral lime based appearance subtle texture and tonal variation matte not flat no seams no joints no panelization wood elements dark veneer pbr only applies to floating shelves lower living wall cabinetry bar stool frames material requirements physically based rendering only albedo roughness normal micro normal maps correct real world grain scale visible pores and fiber depth satin matte lacquer reflections stone taj mahal quartzite mandatory taj mahal quartzite must be used on bar island countertop upper countertop on the lower cabinets bovenblad op onderkasten lower cabinet cladding under the bar properties pbr only satin finish real mineral veining accurate roughness and ior soft realistic reflections no gloss no flat appearance wine coolers integrated under the bar front panels identical to wall finish plinth in lighter pale tone bottles transparent glass only realistic thickness and refraction arched niche dark veneer shelves seamlessly integrated decor exactly 3 wine glasses ultra clear glass realistic refraction no additional decor bar stools geometry lock critical bar stools must remain 100 identical in shape to the reference image exact same geometry exact same proportions exact same seat thickness exact same leg geometry and angles exact same footrest position no redesign no reinterpretation no smoothing or stylizing upholstery material only beige boucl fabric clearly visible looped fiber structure pronounced texture and depth natural irregular weave soft matte appearance only the material may change the shape must not change sofa sofa identical to reference upholstery unchanged natural fabric texture and folds rug color texture lock rug position and size identical to reference color identical to reference high pile fluffy texture clearly visible fibers matte light absorption floor pbr detail herringbone parquet one tone lighter than reference visible grain and relief micro normal detail natural satin sheen natural light location specific natural sunlight entering through the window soft realistic belgian coastal daylight view from first floor elizabethlaan 96 knokke balanced exposure no overexposed glazing artificial light supporting only ceiling spots visible in the image bronze finish actively emitting light realistic light cones with soft fall off warm neutral temperature negative prompt mandatory design changes layout changes changed bar stool shape altered stool geometry redesigned stools rounded walls rounded ceilings visible wall seams panel lines led under bar led under island leds outside shelves non pbr materials flat shaders cgi look stylized lighting cinematic lighting glossy plaster plastic materials fake wood wrong rug color flat rug blur haze fog bloom noise camera change people clutter game engine look