use ref a my rough render as the exact spatial base keep geometry layout proportions and camera framing do not add new objects replace materials and lighting as follows materials walls large format porcelain tiles 120 60 cm dark graphite matte finish grey grout 2 3 mm use ref b as the texture color reference scale correctly to 120 60 and avoid tiling repetition floor same dark matte stone as walls realistic micro roughness r 0 35 0 45 ceiling matte white lighting hidden perimeter led strip in a cove around the top of the walls washing the white ceiling indirect 4000 k neutral white continuous line with no visible led diodes soft ceiling gradient no hotspots mirror circular 800 mm with halo ring at 4000 k the mirror light should cast visible illumination toward the shower area without glare fittings shower area smoked tempered glass screen 8 10 mm 45 55 transmittance minimal black metal profiles inside a wall mounted shower set overhead hand shower in brushed stainless silver realistic highlights without blown out chrome vanity ikea style minimalist dark cabinet white ceramic basin silver faucet wc in foreground white ceramic accurate contact shadows ao camera composition keep the camera from ref a front one point perspective verticals straight 28 35 mm focal length eye height 1 5 m no decoration towels plants props clean architectural shot rendering quality hyper real photoreal path traced gi pbr materials filmic tonemapping white balance 4000 k resolution 3000 4000 px portrait no noise no banding on the ceiling gradient no vignette no stylization emphasize material micro detail and soft secondary bounces from the dark finishes negative prompt no visible led dots no warm 2700 k tint no rgb no chrome blowouts no cgi plastic feel no fireflies no extra props match ref a layout exactly