render the existing design of a contemporary art museum without making any changes to the building s form dimensions or architectural details focus solely on enhancing the environmental realism of the scene apply hyper realistic lighting using real world sun positions to cast accurate natural shadows and highlights emphasize precise glass reflections on the fa ade that mirror the surrounding environment add realistic human figures interacting with the exterior walking sitting photographing to give a sense of scale and activity improve the sky to be ultra realistic with natural cloud formations and light gradients aiming for cinematic quality similar to unreal engine 5 outputs use wide angle view golden hour lighting and 8k sharp textures do not alter the building design only improve lighting reflections environment and realism architecture