strict camera match material realism locked no redesign create an ultra high end photorealistic architectural bathroom render based strictly on the uploaded reference image the complete spatial layout architecture dimensions proportions wall thicknesses niches cabinetry mirror position shower layout glass partition ceiling height spot positions door position camera position viewing angle framing and perspective must remain 100 identical to the reference image this is a material lighting and realism upgrade only no redesign no reinterpretation no repositioning no camera change treat the reference image as a camera matched architectural backplate camera composition absolute lock camera position identical to the reference same height same distance same framing same lens feeling 24 28mm full frame same horizon vanishing points and verticals no crop no zoom no pan no tilt no perspective correction all foreground midground and background relations must remain identical architecture fixed elements keep exactly as reference all walls floor ceiling door shower zone niches cabinetry mirror cabinet shelves shower drain glass partition ceiling spots and circulation no elements added or removed no dimension changes no alignment changes the shower glass partition remains full clear glass no door only the visible fixed glass separation frame painted identical to wall color floor walls ceiling door material lock all of the following surfaces are beige mortex floors all walls shower walls ceiling door tall cabinet exterior vanity unit exterior shower shelves mortex requirements warm beige mineral tone seamless surface subtle tonal movement soft cloudy structure very fine micro texture matte to eggshell sheen no visible tiling no concrete look no plaster brush marks the mortex must read as continuous architectural skin cabinetry forms tall cabinet and vanity in mortex integrated milled handle must remain identical in shape size and position crisp edges but with realistic micro rounding no redesign of fronts stone critical only these surfaces are travertino classico worktop under the sink backsplash under the mirror back wall of the shower niche travertine behavior satin honed finish soft light diffusion visible pores and stratification natural tonal variation no gloss no marble veining no color shift all other shower walls remain mortex sanitary fittings all faucets and shower hardware bronze same models and proportions as reference brushed bronze behavior soft warm metallic reflections no mirror polish no chrome includes rain shower hand shower wall mixers basin tap shower drain keep identical shape and position correct shadow depth brushed metal tone mirror cabinet mirror is a cabinet vertical seam must be visible mirror plane aligned exactly with backsplash plane no led under the mirror clean optical reflection slight edge darkening real depth feeling mirror reflection must show mortex wall a high vertical radiator in mortex shower niche niche structure unchanged shelves in mortex only the back wall in travertine vertical led on the right side of the niche full height soft concealed glow no visible led points accessories broken white towel folded on the countertop to the left of the sink rattan mat in front of the vanity width of vanity tall cabinet white bath slippers on the mat natural placement gravity correct textile realism electrical detail critical power outlet to the right of the sink remains identical in position and size only the outer ring is bronze the inner part is mortex beige identical to the wall no white plastic no black center flush integrated architectural detail lighting functional architectural ceiling spots painted in same color as the sink must emit visible light real light cones soft edge falloff warm neutral temperature shower niche led vertical on right side soft architectural glow no hotspots no led above the tap no led under the mirror lighting must sculpt the mortex texture reveal travertine pores create depth in the room produce realistic reflections in bronze and mirror material realism critical all materials must be physically correct pbr mortex mineral softness subtle tonal clouding micro shadowing very low sheen no flat color planes travertine visible pores soft honed reflection natural inclusions no plastic look bronze warm color shift brushed anisotropy soft highlight stretch correct fresnel falloff ceramics sink satin lacquer same color as mortex rounded soft reflections glass clear correct thickness edge refraction subtle reflections render quality ultra photorealistic 4k sharpness physically based rendering correct roughness maps normal micro bump detail real fresnel behavior no ai smoothness no oversharpening atmosphere warm calm architectural spa like high end minimalist bathroom soft controlled lighting material driven composition negative prompt always add cgi look render look sketch style cartoon style flat lighting harsh shadows wrong mortex color concrete look tiling patterns wrong travertine marble look glossy stone plastic materials wrong bronze chrome added leds led under mirror led above tap added furniture added decor removed elements camera change zoom crop different perspective distortion noise blur low detail people clutter game engine look