close up shot transform the glasses in the image into a refined product render while preserving the original composition lighting and environment main modification replace the smooth external surface of the glasses with a micro textured glass surface identical to the reference image the texture must consist of small rounded raised bumps micro domes denser in the lower part and gradually fading towards the upper edge important the texture must be subtle and tactile not exaggerated it must remain almost invisible at a distance but clearly visible in highlights and reflections do not alter the shape proportions or thickness of the glasses material transparent glass with realistic thickness preserve the liquid inside warm amber tone maintain correct refraction and distortion through the textured surface lighting keep the same warm directional lighting ensure the texture interacts naturally with light soft highlights on bumps preserve shadows and reflections on the table environment do not change the background or scene keep the bar setting and atmosphere intact rendering style photorealistic high end product visualization realistic glass shader accurate reflections and refractions avoid no smoothing of the texture no geometric changes no added patterns no logos or text architecture