ultra realistic architectural interior photograph strict scene lock do not change geometry keep camera position lens framing exactly the same keep all architecture exactly as is do not move redesign or reinterpret any walls millwork or openings preserve the curved wall geometry exactly preserve the floating stone bench geometry exactly preserve vanity location and proportions exactly preserve window size and position exactly mirror reflection correction critical mirror must reflect the actual scene behind camera reflection shows the curved level 4 drywall wall only no added doors no added openings no imaginary spaces reflection must obey real world ray tracing physics slight falloff subtle distortion consistent with real mirror glass reflection brightness slightly lower than direct view physically accurate lighting neutral base soft natural daylight entering from window balanced exposure no harsh contrast yet maintain realistic global illumination preserve existing shadows exactly materials do not change yet keep all materials as is for now do not reinterpret marble tile or wood only improve realism via lighting reflection accuracy rendering physically accurate ray tracing correct global illumination bounce subtle ambient occlusion at all contact edges no stylization no redesign absolute negative prompt no redesign no new architecture no added doors no changed wood tone no moving walls no fake reflections no stylized lighting ultra photorealistic architectural photograph refinement use previous image as base do not change geometry strict lock do not move camera do not change architecture do not alter mirror or reflection only enhance materials and lighting realism focus make materials read as real physical objects stone bench critical solid slab monolithic carved marble block not tiled not segmented continuous veining wrapping across faces and corner bookmatched correctly large scale natural veining not repetitive not linear striping slight mineral variation and clouding organic irregular micro surface variation subtle polish inconsistency soft edge rounding not razor sharp strong contact shadows where bench meets floor and wall subtle subsurface scattering at thinner edges remove failure modes no vertical striping no repeating pattern no panel seams no rigid directional lines textured wall maintain small scale repeating texture add micro shadowing depth slight imperfection variation not perfectly uniform wood vanity keep exact color do not shift tone add fine grain detail anisotropic reflection slight oil finish sheen variation floor add micro roughness variation subtle reflectivity very low gloss slight dirt grime variation in grout lines contact darkening at edges lighting add depth directional sunlight with soft falloff subtle shadow gradient across bench face indirect bounce from floor into underside of bench slight highlight rolloff on marble polish realism boost micro imperfections dust subtle wear edge darkening ao physically accurate reflections render path traced realism high dynamic range filmic response soft highlight compression negative prompt no redesign no geometry change no tile seams no repeating marble pattern no fake veins no plastic look no flat shading enforce depth increase contrast between lit and shadowed faces of stone emphasize curvature of veining across corner transition add subtle occlusion gradient under bench lip reflection refinement only correct mirror reflection alignment match reflected geometry perfectly to real scene no other changes