now create the final photorealistic version of the current rendering do not change the architecture camera perspective room geometry or positions of any existing elements the current rendering and all previously established design decisions are correct only improve realism materials lighting and the explicitly requested details below photorealism make the entire interior look highly realistic and physically believable realistic natural daylight realistic artificial lighting physically accurate shadows and indirect light realistic reflections and glass believable material roughness realistic wood grain and parquet realistic tile surfaces and grout realistic painted wall surfaces realistic fabric and upholstery subtle natural material variation realistic depth and ambient light avoid an artificial cgi appearance materials should feel tactile natural and authentic not plastic or excessively glossy clean up cloudy blotchy noisy or artificial looking surfaces while retaining realistic material texture tiles important the first provided reference image is the only reference for the tiles the tiles must look as close as possible to the tiles shown in that first reference image including color surface texture finish pattern size and proportions grout appearance overall material character do not use the tiles from any other reference image the tiled area itself must remain exactly in the grey area defined by the archicad model all other floor areas remain natural warm oak herringbone parquet sofas the visible sofas must not be yellow change their upholstery to a muted earthy grey warm grey tone the upholstery should have a realistic woven fabric texture and subtle natural variation round carpet place a large round carpet underneath the sofa seating group following the previously provided carpet reference use the carpet reference for its shape material color texture and overall character the carpet must sit naturally underneath the sofas with realistic thickness contact shadows and interaction with the floor fireplace add a realistic fire burning inside the existing fireplace the fire should have natural flames subtle warm illumination and realistic light reflecting onto the surrounding fireplace surfaces do not change the geometry size proportions or position of the fireplace absolute restriction do not redesign anything do not change camera or perspective walls windows doors ceiling floor layout furniture geometry or placement fireplace geometry architectural details wall cassette paneling the goal is to make the existing design look genuinely photorealistic not to reinterpret or redesign it