primary instruction use the input image as a strict reference for camera composition and geometry do not move camera do not change layout or proportions do not redesign any elements only improve materials lighting reflections realism mirror strict physical behavior critical the curved wall is not part of the physical room enforce the curved drywall wall exists only as a reflection in the mirror it must not appear as real geometry in the space mirror must reflect only what is behind the camera show a curved wall with smooth level 4 drywall finish contain no doors no added objects no extra architecture reflection rules correct perspective and alignment proper scale and parallax slightly dimmer than direct view remove any curved wall geometry visible outside the mirror mirror must behave as a real reflective surface not a scene extension marble bench solid slab realism critical l shaped bench must read as one heavy carved block of marble enforce continuous veining wrapping across all faces no texture projection or repetition veins must feel embedded within the stone surface realism slight polish variation not perfectly uniform subtle mineral variation and depth micro imperfections very subtle edge realism slight edge softening not razor sharp clean but natural fabrication edges grounding strong contact shadow under bench slight dirt accumulation at base bench must feel dense heavy and physically real floor remove cg perfection slight variation between tiles grout slightly darker and irregular add faint water marks subtle dirt in grout lines slight reflectivity variation textured wall maintain existing pattern add slight variation in depth and shadow avoid perfect uniformity wood vanity maintain original color tone no shifts add natural grain variation subtle tonal variation per panel soft reflectivity variation lighting depth contrast major fix replace flat lighting with warm directional sunlight entering from window slightly lower angle to create longer shadows add strong contact shadows under bench defined shadow edges across surfaces light falloff across wall and floor soft bounce light from floor avoid even lighting prioritize contrast and depth exterior view force update modern landscape with concrete slab paths olive trees and grasses no large blocking wall add natural irregular planting slight atmospheric softness exterior must update and feel real not reused camera photographic realism natural exposure no hdr flattening slight lens softness avoid sharp cg look subtle vignette global realism rules no perfectly clean surfaces no perfectly sharp edges no uniform materials no repeated patterns add subtle imperfections across all materials negative prompt curved wall as real geometry fake mirror reflections added doors flat lighting projected textures repeating patterns plastic materials cgi look