type ultra realistic refinement material and light enhancement scene keep exact same image no composition changes global intent enhance realism micro texture and editorial softness without altering geometry objects or layout stone walls increase micro shadowing inside joints enhance depth between stones slightly darker gaps add subtle irregularity and roughness avoid uniform pattern repetition keep same color range warm beige sand light brown stucco walls refine texture to feel more mineral and natural add very subtle micro cracks and hand applied irregularity soften light interaction less flat more diffuse maintain warm beige tone keep edges slightly rounded but natural wood pergola and lintel enhance grain definition subtly add fine cracks and sun weathering slight tonal variation not flat color keep matte finish no gloss porcelain floor increase realism with very subtle surface variation add micro roughness and slight tonal shifts between tiles keep rectified joints clean and thin very soft diffuse reflection only water pool refine reflections to be more natural and slightly broken add subtle movement in the surface very minimal enhance infinity edge thin water sheet falling more defined but still delicate no artificial shine or blue tint vegetation increase density slightly in lower areas avoid empty patches add tonal variation in greens olive dusty green dry mediterranean tones reduce cg look more randomness more natural distribution keep exact placement furniture objects loungers slightly soften fabric add subtle wrinkles terracotta pots add imperfections stains slight color variation black lights keep matte reduce reflections lighting maintain sunset light slightly soften highlights avoid burn increase warm ambient bounce very subtle atmospheric haze for depth soft shadows slightly blurred edges lens rendering very subtle depth of field almost imperceptible slight cinematic softness no over sharpening natural contrast no hdr effect remove any cgi plastic feeling strict rules do not change architecture do not move objects do not add elements do not redesign anything only refine textures light and realism