ultra photorealistic render of a modern minimalist kitchen from a secondary angle with a wooden extension table preserve the exact layout cabinetry design proportions materials colors and camera angle do not change anything style high end european kitchen poliform boffi style minimal refined realistic premium finish lighting soft natural daylight evenly diffused introduce subtle contrast to avoid flat lighting add gentle ambient fill to maintain detail in shadows while keeping depth realistic global illumination with smooth falloff avoid overly uniform brightness materials critical realism wood panels table oak veneer stained in dark walnut tone vertical grain on panels horizontal grain on table surface visible natural oak structure slight variation between panels subtle pores and fibers matte satin finish with soft reflectivity wood edge on table slightly lighter exposed oak edge natural layered veneer look not flat cut white cabinets matte finish with micro texture soft light absorption countertop backsplash light stone fine grain variation micro roughness black elements matte satin with controlled reflections glass realistic thickness soft reflections slight imperfections details break uniformity in wood tone grain variation panel to panel add micro bevel on all edges cabinet doors table edges to catch light add subtle imperfections dust tiny scratches slight wear on edges strengthen contact shadows under table cabinets and corners improve reflections soft blurred physically correct avoid perfectly flat surfaces camera eye level perspective same framing 28 35mm lens straight verticals depth of field unchanged rendering 6k 8k resolution physically accurate ray tracing global illumination ambient occlusion soft shadow transitions clean render no noise neutral warm color grading negative do not change layout or design avoid uniform repeated wood texture no sharp cg edges must be slightly softened no plastic or overly perfect materials no flat lighting straight truth now your main problem is edges perfection real interiors never have razor sharp edges wood never looks perfectly even add micro bevel variation that s the jump from render to real catalog shot