keep the exact layout camera angle plumbing layout vanity placement mirror position curved wall position skylight position and all material assignments exactly the same this is a realism texture and lighting refinement pass only do not redesign the room global realism override the entire image must feel like a real life architectural digest photograph not a render absolute rule no surface may appear flat uniform or evenly lit every visible material must show tonal variation roughness variation microtexture subtle imperfections micro shadowing uneven light response natural falloff across the surface if any material looks smooth blank printed or cg clean it is incorrect lighting stronger richer more dimensional lighting must feel editorial warm luxurious and highly dimensional force this lighting behavior warm late afternoon early evening tone strong but soft directional light deeper shadows and more separation between planes brighter highlight zones and darker shadow pockets real light falloff across walls tile wood and stone soft glow from sconces but not overpowering natural daylight from skylight window must feel directional not flat ambient fill critical lighting rules do not light the room evenly one side of surfaces must catch more light than the other grazing light must reveal texture light must create contrast in the curved wall and cabinetry shadows must sit in corners at floor lines and behind plumbing fixtures materials must not all be equally visible at once keep the overall mood warm and slightly moody not bright and washed out add these photographic lighting effects subtle highlight bloom soft exposure rolloff realistic reflected bounce light from the floor and stone deeper ambient occlusion at junctions slight exposure variation across frame soft shadow transitions not hard cgi shadows curved micro clad tile wall must feel tactile the curved wall clad in micro clad tile must feel highly tactile and sculptural force clear relief depth in every small tile visible recessed joints micro shadows between tiles slight variation in how each tile catches light slight tonal irregularity tile to tile realistic matte finish a strong light gradient wrapping across the curve brighter on the lit edge darker as the surface turns away do not allow blurry texture wallpaper effect flat printed appearance uniform brightness soft mushy tile definition the curved wall must look like a real textured ceramic surface photographed under directional light rift sawn white oak vanity cabinetry the rift sawn white oak must keep the exact tone of the reference but read as more real force visible vertical rift grain open pore structure slight board to board variation subtle tone shifts between panels uneven light absorption slight variation in matte sheen grain catching light differently panel to panel darker shadow lines at reveals and panel joints slight edge wear and touch zone softening faint natural wood discoloration streaks very subtle grain breaks important no two cabinet faces should read exactly the same the wood must feel warm dense tactile and natural never flat or plastic green oasis stone counter bench niche slab surfaces green oasis must feel like real honed natural stone with internal depth force creamy base with green gray veining cloudy mineral movement embedded looking veins not surface printed subtle translucency variation fine fissures and organic movement honed finish with low sheen slightly softened edges slight variation in reflectivity across slab mineral depth visible under light areas of stronger veining should create more contrast and visual depth lighting response some areas catch warm highlights other areas fall into soft shadow veins create micro shadowing and tonal layering slab should feel thick weighty and real do not allow flat marble look repetitive pattern overly polished finish perfectly clean digital veining dead uniform surface shower wall tile ann sacks smoke 16 x 24 field tile smoke flamed the ann sacks smoke flamed tile must feel rich and stony not flat force visible flamed surface texture subtle mineral variation piece to piece soft tonal differences between tiles faint pitting stone like irregularity gentle edge shadowing realistic matte finish visible grout depth slight variation in tile reflectivity under grazing light important these tiles must read like real tile with weight and texture not like a beige flat wall floor tile 24 x 24 ann sacks basillio field tile the floor must contribute to realism and grounding force subtle tonal variation tile to tile realistic matte finish slight microtexture at the surface faint edge wear realistic grout depth darker grout in shadow zones light bounce across the floor plane contact shadows at wall and cabinet intersections some tiles slightly brighter than others if wetness is present only localized wetness slightly darker wet tile softened reflections irregular water edge shape realistic thin film sheen not mirror gloss plaster level 4 walls the plaster and level 4 walls must not read smooth or blank force faint hand finished irregularity subtle mottling very soft tonal clouds slight trowel roller movement uneven absorption of light some areas slightly warmer or cooler in tone soft shadow gradients across the surface the walls should feel calm and minimal but still visibly real mirror glass behavior any mirror or reflective surface must behave like real glass force reflection slightly darker than direct view mild optical softness subtle edge falloff faint smudging or dust traces if visible no perfect cg sharpness no overly bright mirrored exposure plumbing fixtures metal all plumbing fixtures must feel like real metal force soft specular highlights only at curves and edges slight finish variation mild patina tonal richness realistic shadow behind fixtures no flat silhouette appearance no black cutout look if shower controls are visible the lower two controls must each read as true knobs with depth not flat discs shower fixtures match this reference exactly the shower fixtures must closely match the uploaded reference image in form scale finish and layout fixture finish warm bronze dark brushed bronze finish soft metallic sheen slight tonal variation and realistic metal reflectivity not glossy chrome not flat brown finish should feel rich muted and architectural shower heads two standard sized round wall mounted shower heads compact circular faces clean minimalist profile mounted on short cylindrical wall arms angled slightly downward positioned symmetrically on the wall shower heads should be smaller and more refined not oversized rain heads control layout match the control composition from the reference image left side one small upper round control diverter one larger lower round control both controls should have subtle projecting handle details small pin style lever detail center one slim vertical hand shower wand element mounted vertically and centered minimalist cylindrical form elegant straight refined profile matching warm bronze finish right side one single round control similar size to the larger left control also with a subtle projecting handle pin detail critical fixture rules do not use bulky or generic fixtures do not add extra knobs or extra plumbing pieces do not make the controls perfectly flat circles with no detail the fixture arrangement must feel like the reference image two shower heads two controls on the left one hand shower centered one control on the right all fixture proportions must feel delicate upscale and contemporary camera photo behavior the image must feel physically photographed force slight lens softness soft micro contrast subtle vignette filmic highlight response gentle bloom around brighter light sources realistic dynamic range no over sharpening no cgi edge crispness strict negative rules no flat lighting no even exposure no bright washed out scene no uniform roughness no uniform wood panels no dead plaster walls no printed marble look no wallpaper looking tile no plastic wood no identical cabinet faces no overly bright skylight wash no fake hdr no sharp cgi edges no fully visible shadows everywhere no everything lit the same look