photorealistic traditional kitchen rendering prompt create a highly photorealistic interior rendering of a traditional european inspired kitchen using the provided reference image as a fixed architectural model the layout cabinetry proportions island size and placement window and door locations stone walls beams columns barstools and camera perspective must remain exactly as shown do not redesign reposition or reinterpret any architectural elements the space should feel warm serene layered and refined similar to a professionally photographed luxury custom kitchen with strong material character and a lived in collected quality architecture to preserve exactly large central island with integrated sink barstool placement and spacing along the island side view alignment perimeter cabinetry layout and alignment range wall with stone surround and backsplash wood door to the left of the range do not convert to a window stone wall spanning the range wall wood beam above the range keep exact size and placement structural wood columns and beam framing in foreground do not alter tall cabinetry and glass front cabinet location pendant lighting placement above island all cabinet proportions alignments and spacing do not add or remove any architectural elements do not shift openings cabinetry or structure materials and realism enhance realism with physically accurate high end materials stone walls critical aged limestone with variation in cream tan and muted gray beige tones irregular stone shapes and sizes visible mortar joints with depth and shadow matte chalky timeworn finish avoid uniformity and avoid cool or polished appearance wood elements all wood should feel natural warm and slightly aged visible grain variation tonal shifts knots and subtle imperfections matte to low sheen finish only columns structural beam warmer tone with deeper character and patina slightly aged white oak appearance with visible grain depth range beam hand hewn reclaimed oak look irregular edges tool marks and subtle checking maintain exact placement from model cabinetry painted cabinetry in soft warm cream no stark white no gray or green cast matte finish with subtle panel shadowing wood cabinetry should feel furniture like bespoke and slightly aged countertops maintain model color direction honed natural stone appearance soft matte finish with minimal reflectivity refined ogee edge profile hardware fixtures aged brass or antique brass with warm patina soft sheen not polished barstools maintain exact placement and proportions wood bases with natural variation and subtle aging upholstery in a rich woven tapestry fabric inspired by dedar schwarzwald deep blue and green tones with visible woven texture and depth fabric should feel high end dimensional and matte not flat not synthetic lighting use layered realistic architectural lighting soft natural daylight entering from the side and rear windows visible soft greenery outside windows warm ambient fill light to gently lift shadows across the island and stone wall subtle under cabinet lighting only where appropriate very soft glow inside glass front cabinetry no lighting behind the range backsplash no under island lighting no harsh spotlights lighting temperature 3200 3800k warm neutral camera settings eye level perspective 5 ft height 28 35mm architectural interior lens maintain original camera angle from reference angled along island toward range wall high dynamic range ultra high resolution 4k 8k styling minimal controlled add subtle realism only a ceramic bowl or vessel on island or counter a wood cutting board near range a small greenery arrangement no clutter no rugs no decorative excess rendering style professional architectural interior photography balanced warm slightly moody lighting with strong material depth soft shadows gentle highlights and realistic contrast materials should feel tactile aged and dimensional avoid glossy finishes avoid flat surfaces avoid bright builder grade appearance geometry guardrail critical treat the reference image as a fixed 3d model do not change cabinet layout do not move or alter island do not change window or door locations do not alter barstool placement do not change beam or column placement do not alter stone placement do not introduce new lighting locations enhance materials lighting and realism only