here is the corrected prompt fully in english and refined ultra realistic interior render preserve exact composition and camera all lighting must be artificial only warm and controlled no natural light influence lighting fully artificial lighting scene warm temperature 2700k 3000k soft and balanced indirect cove lighting in the ceiling subtle and diffused no overexposure table lamps emit soft warm ambient light no burned highlights controlled reflections and shadows walls clay plaster interior clay plaster finish smooth with subtle handcrafted irregularities fine grain texture matte with slight tonal variation soft edges and transitions no sharp or plastic look gentle depth in corners and light falloff back wall terracotta blocks lattice solid terracotta modules clear joints and piece segmentation slightly imperfect each block must have real thickness and depth circular perforations must feel carved not flat inner parts of holes darker with soft shadow gradient slight variation in tone and texture between pieces wood furniture natural wood warm tone matte finish no gloss fine controlled grain not exaggerated or noisy subtle imperfections and realistic edges slightly softened floor large format rectified porcelain tiles sand beige tone minimal visible joints matte finish with slight texture variation clean but not perfectly uniform textiles seat cushions in natural linen fabric visible fine weave matte slightly irregular tone soft slightly wrinkled realistic padding vegetation natural dense layered composition leaves with variation in tone translucency and imperfections correct interaction with artificial lighting no intersections with walls or lattice metal elements signage and details aloe signage in brushed bronze soft reflections not mirror like subtle depth and relief ceiling clay plaster ceiling with recessed perimeter lighting smooth with slight imperfections no plastic or flat appearance air vents important linear air vents integrated in the ceiling edges finish in brushed bronze matching the signage realistic depth perforation and shadow not flat or texture only subtle reflections clean edges properly embedded in the ceiling overall goal hyperrealism through accurate materials controlled lighting and subtle imperfections warm calm editorial atmosphere avoid any cgi plastic appearance everything must feel physically real and well integrated