create a hyper realistic interior render based on the provided sketchup view maintain the exact camera angle proportions layout and furniture placement do not redesign the space only enhance realism materials lighting and textures scene description open plan living room with dining area and kitchen on the left side left side kitchen dark walnut wood lower cabinets with visible vertical wood grain matte finish light beige square tile backsplash with subtle grout lines brushed brass kitchen faucet satin finish realistic reflections minimalist upper cabinets in warm grey beige matte finish under cabinet soft led lighting warm white 3000k center dining area rectangular dining table with thick monolithic base in light travertine or limestone natural stone texture with pores micro imperfections soft matte finish upholstered dining chairs in warm taupe fabric visible fabric weave soft shading natural folds small ceramic vase with delicate branches on the table wall warm light beige painted wall with very subtle plaster texture large round frameless mirror with realistic reflection and soft edge distortion white window frames with realistic glass reflections sheer roller blinds on windows right side living area modular sofa in warm light beige fabric soft upholstery texture subtle seams realistic cushions with natural wrinkles dark brown throw pillows with woven texture round coffee table in dark wood with stone or textured top surface floor length beige curtains with soft natural folds minimalist floor lamp in matte white finish ceiling dark grey ceiling white track lighting system with cylindrical spotlights realistic light cones and soft shadows materials realism use high quality pbr materials add micro surface imperfections roughness variation bump subtle scratches no flat textures proper uv scaling realistic wood grain direction and scale natural stone translucency and depth physically accurate reflections no mirror like plastic effect lighting soft natural daylight coming from the right window warm interior lighting 3000 3500k balanced exposure no overexposed windows soft global illumination realistic contact shadows subtle ambient occlusion cinematic light balance camera render settings eye level camera approx 150 160 cm height 35 50mm lens equivalent soft depth of field very subtle high dynamic range ultra high resolution photorealistic rendering corona v ray unreal engine quality clean color grading natural tones slightly warm atmosphere final style keywords hyper realistic interior render architectural visualization ultra detailed natural light soft shadows global illumination pbr materials 8k resolution professional archviz photography cinematic realism