create a stylized realism architectural visualization that reads more realistic than the raw model but remains artistically stylized high end archviz not full photoreal emphasize form materials and atmosphere while keeping the project readable scene lighting and mood lighting warm golden hour or neutral late afternoon light main soft directional sun with long soft shadows subtle fill light and low medium ambient occlusion for depth sky background minimal textured gradient or low saturation photographic sky that does not compete with the building camera 35 50mm equivalent horizon slightly below center gentle rule of thirds composition slight dof with focal point on main facade materials and vegetation materials textured slightly rough pbr finishes textured concrete matte plaster natural wood soft glass reflections avoid high gloss add mild micro imperfections subtle roughness variation to avoid plastic look vegetation detailed close up plants simplified massing for distant trees gentle color variation and soft lighting on foliage post processing and color grading tone mapping filmic with smooth highlight roll off overall slight desaturation with warm highlights and slight teal lift in shadows effects subtle film grain 2 4 very light vignette minimal bloom and tiny chromatic aberration only if it adds artistic texture composition and details scale add a few small stylized human silhouettes and site elements bike bench for scale keep them unobtrusive edges small bevels on geometry to catch light maintain clean readable silhouettes and avoid added design changes to architecture technical parameters suggested render preset stylized realism or equivalent sampling medium high for clean result without ultra photoreal noise floor short copyable prompt single paragraph import sketchup model with materials and basic lighting produce a stylized realism architectural visualization warm golden hour lighting with soft directional sun and long soft shadows low medium ambient occlusion slight depth of field focused on the main fa ade textured pbr materials matte plaster textured concrete natural wood soft glass highlights detailed nearby vegetation and simplified distant greenery filmic tone mapping with warm highlights and slight teal shadow lift subtle film grain 2 4 very light vignette and minimal bloom add small stylized human silhouettes and site furniture for scale preserve original architecture and composition aim for high end artistic archviz not full photoreal