photorealistic studio style architectural render based strictly on the input image white studio background the input image is the absolute source of truth for geometry layout and camera view do not change geometry layout or objects all architectural surfaces walls floor and ceiling must be perfectly flush and aligned there must be no offsets no overlaps no ledges no protrusions or overhangs all surfaces meet in clean seamless junctions materials keep all existing materials from the input image exactly as they are important the floor must remain matte and physically realistic do not turn the floor white washed out or overexposed preserve visible material depth and texture lighting soft studio lighting setup with controlled highlights do not add any new light sources do not add led lights or decorative lighting strips no natural daylight no sun no sky lighting no outdoor environment lighting must be artificial soft and diffused with balanced exposure that preserves midtones not overexposed white shadow add a soft natural looking contact shadow under the object shadow should be subtle realistic and slightly blurred at the edges camera view view is from the entrance looking through the stand a clear axial perspective should show the space extending through to the opposite entrance at the far side of the stand there must be an opening where pure white studio background is visible through the opposite entrance do not block this view and do not fill it with objects do not add remove or modify any objects do not introduce any new elements or environment context high quality architectural product visualization sharp details clean studio render