create a new photorealistic rendering based on the provided new archicad white rendering important three images are provided and each has a different purpose image 1 new archicad white rendering this is the primary base for the new image use it as the exact reference for camera position camera angle perspective visible room areas architecture walls openings windows doors fireplace furniture geometry proportions spatial relationships composition the new rendering must reproduce this new archicad perspective exactly do not use the camera or perspective from either of the other reference images image 2 current rendering use this as a reference for the current interior design and materialization transfer the existing design language materials furniture appearance colors and details into the new perspective wherever they are visible do not copy its camera or composition image 3 old outdated rendering use this image only as a style reference use it to understand overall visual atmosphere material character color palette lighting quality warmth realism architectural character desired level of photorealism do not copy its geometry furniture arrangement architecture or camera priority rule new archicad white rendering exact geometry exact new camera exact perspective current rendering current materialization interior design old rendering style material character lighting atmosphere the final image should therefore look like the current interior design and material concept photographed from the new camera position shown in the new archicad white rendering while using the old rendering only to guide the visual quality and overall style important do not redesign the interior do not invent new furniture do not move existing furniture do not change architectural geometry do not use the perspective of the reference renderings the new archicad white rendering defines the composition and camera create a highly realistic clean and sophisticated architectural visualization with natural materials realistic textures soft natural light and physically believable shadows and reflections