photorealistic architectural visualization preserve the existing architecture geometry proportions layout furniture materials colours openings and camera composition exactly as shown do not redesign or add elements focus only on improving realism physically accurate natural and artificial lighting realistic light falloff subtle ambient occlusion accurate material textures and roughness natural reflections realistic glass believable shadows soft indirect bounce light subtle imperfections and variations in materials realistic edge details and natural exposure keep the image clean and believable with a slightly lived in architectural quality rather than a perfect cgi appearance subtle atmospheric depth and very light natural haze only where appropriate realistic photography high dynamic range accurate colour balance natural contrast realistic lens behaviour no changes to the design no new furniture no decorative additions no exaggerated lighting no dramatic atmosphere no major colour changes no altered proportions in the night setting ceiling n wall same red colour and make a red light hazy atmosphere add a fine small scale rocky and granular surface texture the material should feel naturally rough and mineral like with subtle irregularities tiny aggregate particles and fine stone grains keep the texture micro scale and tightly distributed similar to a naturally weathered rock surface or fine stone render no large rocks boulders pebbles chunky aggregate or obvious individual stones maintain the existing material colour and overall design focus only on adding subtle physical surface variation realistic roughness micro bump and natural light response