high end dining nook mortex walnut strict camera match zero design change ultra sharp pbr only create an ultra high end ultra photorealistic architectural interior render based strictly on the uploaded reference image this is an existing interior design the reference image must be treated as a camera matched architectural backplate absolute rules no redesign no reinterpretation no repositioning no scaling changes no added objects no removed objects camera must match exactly camera image lock exact same camera position angle height and distance same framing and crop same perspective and vanishing lines full frame architectural lens 24 28 mm perfect verticals image must be ultra sharp across entire image no depth of field no blur no bloom no haze no fog architecture geometry fixed built in l shaped dining bench with rounded edges central round dining table three loose dining chairs left side glass door with bronze frame right side partial kitchen volume flat ceiling with recessed spotlights central sculptural pendant light all proportions alignments and geometry must remain 100 identical to the reference image rounded geometry must be preserved precisely bench edges soft continuous radii table base smooth cylindrical form floor walls ceiling floor rough light oak parquet natural plank variation correct real world plank scale visible grain pores and micro roughness matte to satin mat finish subtle daylight reflections no smoothing no plastic look walls ceiling beige mortex microcement look identical color across all walls and ceiling subtle trowel texture mineral depth matte surface no paint look no flat shading dining table mortex finish identical to walls same color family and tone subtle mineral reflections soft edge transitions wood elements applies to dining chairs any visible wood detailing material real walnut wood warm natural tone seamless pbr textures correct grain scale no repetition no mirrored grain satin mat lacquer chairs walnut wooden frame beige boucl upholstered seat boucl must have visible looped fibre structure soft micro shadowing natural fabric depth built in bench upholstered fixed seating green striped fabric material requirements seamless striped textile no repetition artifacts soft fabric shading natural wear variation cushions critical organic asymmetrical shapes natural deformation no stiffness no perfect symmetry colors green tones matching reference textile behavior mandatory all fabrics must behave physically correct natural folds gravity driven deformation no stiffness no procedural look this applies to seat cushions back cushions glass door clear glass panel bronze metal frame material real bronze subtle brushed reflection correct fresnel behavior lighting natural light primary soft daylight entering space balanced exposure gentle shadow gradients subtle sunlight contribution artificial lighting ceiling spots emissive soft warm neutral light no harsh cones pendant light bronze structure marble spheres material marble spheres slightly translucent emissive glow from within soft diffusion material realism pbr only all materials must be physically accurate correct roughness maps normal micro normal detail real fresnel reflections correct ior no generic shaders no plastic appearance material validation mandatory all materials must clearly read as real world materials if a material looks artificial or unclear it must be corrected physical behavior lock all soft materials must obey real world physics cushions deform naturally fabrics follow gravity no symmetry artifacts render quality ultra photorealistic 4k resolution high sample count clean global illumination crisp shadows sharp reflections no denoiser blur negative prompt cgi look render look illustration sketch style cartoon style stylized lighting cinematic lighting dramatic contrast flat lighting wrong colors wrong proportions blur depth of field bloom glow haze fog noise grain oversharpening low detail low resolution repeated textures texture tiling mirrored grain plastic materials fake wood fake stone glossy walls added objects removed objects different furniture altered layout camera shift zoom crop warped verticals people clutter