understood removing all reference to glasshouse architecture and keeping the material direction intact prompt corrected no glasshouse render the existing restaurant interior as a dark immersive fine dining space preserve all geometry exactly ceiling bar walls and proportions unchanged bar counter in deep red marble with subtle natural veining and a soft polished finish back bar display finished in back lit orange onyx panels with a controlled warm amber glow corner area clad in full height dark walnut wooden paneling with visible grain matte finish walls in seamless warm taupe microconcrete microcement matte and tactile flooring in large format cream stone tiles with a honed low reflective surface ceiling composed of suspended chainlinks in a red ombr gradient oxblood to deep wine dense and sculptural softly illuminated with concealed warm lighting no visible spotlights add high end fine dining furniture dark walnut tables upholstered chairs and banquettes in deep neutrals with selective oxblood accents elegant upholstered bar stools layout spacious composed and premium lighting very low and cinematic 2400 2700k soft pools of light at tables controlled amber glow from onyx deep shadows strong contrast ultra realistic luxury hospitality render avoid bright tones cool lighting excessive gloss industrial styling over lighting clutter architecture