ultra realistic editorial render based strictly on the input image preserving exact composition camera angle proportions and all objects without any modification or reinterpretation enhance material realism across all surfaces all materials must feel physically accurate and tactile avoiding any plastic or overly perfect appearance matte finishes should remain matte with subtle roughness and micro imperfections wood surfaces must show natural grain depth and tonal variation avoiding uniform or artificial patterns stone or porcelain surfaces must have realistic texture slight surface irregularities and non glossy reflections painted walls must feel like real paint with soft light absorption and minimal texture variation metals such as stainless steel should display brushed finishes with soft anisotropic reflections never mirror like unless explicitly present in the original image glass and dark surfaces must have controlled subtle reflections avoiding excessive contrast or unrealistic sharpness lighting preserve the original lighting direction and mood enhance it to feel natural and cinematic with soft shadow transitions and realistic light falloff any warm or cool color cast must come only from lighting not from altering material colors atmosphere introduce very subtle atmospheric turbidity fine air grain to avoid a sterile digital look and enhance depth maintain overall clarity and sharpness where needed lens and focus apply a very subtle photographic feel with natural depth perception no artificial blur unless it already exists in the image general constraints no changes in layout geometry furniture or decoration no added or removed elements no stylistic reinterpretation no exaggeration of textures everything must remain faithful to the original image only improving realism material definition and editorial quality