a lighting most important use real world lighting logic sun angle sky color bounce light avoid pure white light add warm cool temperature variation soft shadows harsh shadows for realism interior renders need secondary bounce light tip slightly under expose the image then lift shadows in post b materials textures use pbr materials albedo roughness normal maps avoid perfect surfaces add imperfections scratches dirt roughness variation correct scale on textures wood grain tiles concrete common mistake overly glossy materials everywhere c camera composition use real camera settings focal length 24 35mm interior 35 50mm exterior add slight depth of field keep camera at human eye level 1 5 1 7m