exterior shot create a photorealistic architectural visualization by materializing the provided 3d primitive model exactly as modeled critical instruction this is not a redesign task this is not a concept generation task this is not a reinterpretation task this is only a photorealistic materialization task the submitted 3d model must be followed with absolute precision non negotiable geometry lock do not change the building shape in any way whatsoever do not round soften bend curve smooth streamline stylize exaggerate optimize or reinterpret any part of the building do not alter the silhouette do not alter the massing do not alter the proportions do not alter the floor heights do not alter the roofline do not alter the parapet line do not alter the slab edges do not alter the corner conditions do not alter the angle of any facade plane do not alter the stair geometry do not alter the entrance position do not alter the glazing size position rhythm or proportions do not alter the width or placement of solid facade elements do not alter the relationship between horizontal and vertical facade zones do not introduce curved corners or softened transitions unless they already exist in the primitive model do not merge elements do not subtract elements do not add new architectural gestures do not improve the design do not make it more dynamic do not make it more elegant by changing the form the output must preserve the exact geometry of the primitive model pixel to pixel as closely as possible important if the reference image conflicts with the primitive model always follow the primitive model the reference image is for atmosphere realism material quality and scene composition only the reference image must never be used to modify the architecture strict form preservation the building must remain exactly boxy angular straight edged and geometrically faithful to the source model wherever the primitive is boxy angular and straight if the primitive has sharp corners keep sharp corners if the primitive has straight facade lines keep straight facade lines if the primitive has flat planes keep flat planes do not replace straight geometry with curved geometry color and material preservation respect the primitive model s color logic exactly keep the red architectural areas red keep the upper light grey metallic horizontal cladding zones in the same locations keep the darker facade zones in the same locations keep the glazing exactly where it exists in the primitive do not relocate expand or reshape color zones do not replace the primitive s composition with the composition of the reference image allowed changes only the following are allowed realistic material application facade panel joints realistic glass properties realistic reflections realistic interior lighting realistic surface texture realistic construction detailing realistic street and foreground development people cars poles paving landscaping and urban context not allowed any geometric redesign of the building any smoothing of corners any reshaping of the upper volume any modification of facade outline any reinterpretation of the stair as a different architectural feature any change to the shape of openings any change to the exact facade composition environment you may develop the street and the public realm in front of the building with realistic urban elements such as parked cars pedestrians bollards elegant street lamps paving curbs subtle signage and restrained landscaping the environment should support realism but must remain secondary to the architecture visual target produce an ultra realistic built looking premium commercial architecture photograph blue hour early evening lighting warm interior glow behind glazing high end materials believable construction logic professional architectural photography composition final priority order 1 exact preservation of the primitive model geometry 2 exact preservation of the primitive color zoning 3 photorealistic materialization only 4 urban context and realism 5 reference image mood only never reference image geometry