prompt create a photorealistic ultra high quality architectural visualization based on the provided sketchup model preserve the architecture exactly as shown do not add remove or modify any elements materials proportions landscaping or details materials keep all existing materials exactly as in the sketchup model the front building fa ade is finished with terracotta vertical profile cladding latvian valprofils featuring a natural matte ceramic appearance combine it with the existing textured architectural concrete exactly as shown the second building fa ade consists of chocolate hazelnut colored vertical timber boards combined with the existing exposed textured architectural concrete preserve all textures joints dimensions and material transitions lighting soft natural baltic daylight under slightly overcast skies with subtle diffused sunlight exterior fa ade wall lamps are switched on emitting a very soft warm glow only the lighting should be subtle and visible without overpowering the daylight or creating dramatic night time effects environment quiet baltic village street setting natural surroundings with wild meadow grasses native vegetation and informal landscaping ground cover should appear natural rather than manicured typical northern european atmosphere with soft colors fresh air and realistic seasonal vegetation rendering style ultra photorealistic high end architectural visualization quality physically accurate materials pbr realistic reflections shadows and global illumination crisp textures with excellent detail natural color grading balanced exposure 8k resolution architectural photography quality using a 35 50 mm lens perspective no people no vehicles no additional furniture or decorative elements unless already present in the sketchup model important do not invent or add any architectural details do not change the design materials openings proportions or landscaping the final image should look like a real completed building photographed on a calm baltic daytime with subtle fa ade lighting and highly realistic material rendering