ultra photorealistic architectural re render important this is not a subtle enhancement of the existing cgi render completely replace the current blender lighting material shading sky reflections and cgi appearance with physically believable real world architectural photography the architecture and geometry are locked preserve exactly the complete building geometry building massing and proportions number of floors floor heights walls and slabs balcony geometry balcony thickness columns parapets every window and door opening opening sizes and positions glass railing geometry roof and parapet geometry ground level and terrain shape existing olive tree positions existing path position exact camera position exact camera angle exact perspective exact framing do not redesign the building do not add architectural elements do not remove architectural elements do not move or resize openings do not change balcony shapes do not change the camera the source image is only a geometry and material layout reference do not preserve its artificial cgi lighting or flat material shading render the same building as if it really exists and was photographed by a professional architectural photographer materials main exterior walls real exposed board formed architectural concrete light warm grey concrete clearly visible horizontal timber shuttering imprint natural variation between concrete pours fine pores subtle casting imperfections tiny tonal variations and realistic matte roughness the concrete must have physical depth and microtexture it must not look like plaster stucco painted wall or a flat procedural texture ground floor columns and base light warm natural stone architectural stone concrete subtle natural tonal variation and realistic surface depth balcony undersides smooth clean white concrete balustrades real clear architectural glass realistic fresnel reflections transparency and subtle sky reflections minimal thin metal detailing no thick frames window and door frames natural warm oak real wood grain realistic roughness and subtle tonal variation use exactly the same oak tone throughout the building windows realistic slightly reflective architectural glazing dark believable interiors behind the glass no flat black cgi windows landscape greek attica in dry summer conditions short irregular dry mediterranean grass muted straw and dusty olive green tones small patches of exposed dry soil natural imperfections no perfect lawn keep the existing olive trees in exactly their existing locations make them botanically realistic with natural branch structure irregular leaf density and realistic shadows keep only the existing terracotta pots entrance path aged cracked grey concrete with realistic aggregate fine dirt surface roughness and subtle tonal variation do not add new trees new plants flower beds landscape borders ornamental landscaping people cars lighting completely replace the cgi lighting real mediterranean summer daylight late morning early afternoon natural sun and realistic blue sky fill physically believable indirect bounce light strong but natural contact shadows soft shadow transitions correct exposure in both sunlight and shaded balconies realistic ambient light under the pilotis no completely black cgi shadows replace the flat cgi sky with a believable real mediterranean sky natural blue gradient very subtle atmospheric haze no dramatic clouds no sunset photographic look high end professional architectural photography full frame architectural camera natural perspective straight vertical architectural lines real world exposure natural white balance high dynamic range without hdr look realistic atmospheric depth physically believable reflections real material roughness micro surface imperfections subtle sensor level photographic character critical realism requirement the final image must not look like blender sketchup lumion enscape unreal engine a 3d render ai concept art it must look like a real photograph of the completed building geometry preservation has highest priority photographic realism has second highest priority existing cgi lighting and cgi shading must not be preserved