freeze the building geometry window layout floor count and fa ade composition exactly as in the starter image the model must not add new floors divide glazing differently create furniture or reveal imagined programs this is not a design reinterpretation it is a rendering refinement pass maintain the exact elevation framing crop and proportions no changes to perspective or composition interior illumination refinement daytime only increase interior perceived brightness without introducing new partitions rooms desks or objects illumination should behave like diffuse daylight bouncing inside not fully visible interiors brighten glazing softly so interiors read clearer but remain abstracted and non specific avoid showing furniture shelving lights or detailed environments windows should appear brighter not reveal new content this is a subtle daytime glazing brightness correction not a program exposure pass and not a fa ade redesign the interior remains calm soft and minimally visible only lighter any appearance of new rooms floors perspectives or objects is an error keep glazing abstract and architecture unchanged