modernist you are generating a material id pass from the given rendering image do not modify the camera angle lighting shadows colors materials or geometry in the original image keep the image composition 100 identical instead create a separate material id image fill each distinct material with a unique solid color colors should be flat with no texture no gradient no noise adjacent materials must have clearly different colors maintain precise edges and correct boundaries based on the original geometry material color separation guidelines walls one unique color ceiling another solid color floor another solid color wood frames windows doors another color glass another color cabinets another color metal parts faucet stove handles another color appliances fridge washer another color tiles another color the result must look like a typical render element material id pass used for compositing output only the material id image architecture