strict camera match full scene lock 4k ultra photorealism pbr only no redesign create an ultra high end 4k ultra photorealistic architectural interior render based strictly on the uploaded reference image first viewpoint this is an existing interior design all spatial layout geometry proportions wall positions ceiling planes bar shape kitchen layout wine coolers arched niche shelving furniture placement and circulation must remain 100 identical to the reference image no redesign no reinterpretation no repositioning no added or removed elements camera must match exactly treat the reference image as a camera matched architectural backplate camera image quality absolute lock exact same camera position height and distance same framing and crop same two point perspective architectural lens feel 24 28 mm perfect verticals no distortion image quality 4k resolution ultra sharp focus across entire image no depth of field no blur haze fog or bloom crisp edges high micro detail without oversharpening architecture geometry fixed curved bar kitchen island identical to reference integrated wine coolers under bar large arched niche behind bar continuous wall planes rectilinear geometry no rounded corners on walls or ceilings no visible seams joints or panel lines walls must read as fully monolithic surfaces walls bar ton sur ton plaster locked walls and bar front finished in the same decorative plaster paint technique mineral lime based appearance subtle tonal variation clearly visible surface texture matte not flat no color breaks no panelization no stone on bar front led lighting image specific rule led strips only where indicated by yellow lines placement under floating shelves on left wall under shelves inside the arched niche under shelf above sink zone if shown in reference no led under bar toog no led under island no led in ceilings no hidden or extra led led properties color temperature 3000k indirect soft glow led source not visible no hotspots arch niche tiles critical tile layout identical to reference same size orientation and spacing tiles must show correct ceramic glaze realistic reflections subtle unevenness micro surface variation no flat tiles no matte only look no mirror like gloss decor in niche identical to reference only rendered photorealistically glass thickness reflections stone taj mahal quartzite mandatory applies to bar island countertop stone cladding on the under cabinets critical sink countertop and backsplash material behavior satin finish natural mineral veining correct roughness subtle realistic reflections visible depth no flat stone no simplified shader wine coolers integrated under the bar front panels identical in color and finish to the walls glass remains visible and transparent bottles transparent glass realistic thickness correct refraction and reflections kitchen column cabinets dark wood veneer framed doors frame thickness 15 mm no slab doors wood elements dark veneer pbr only applies to cabinetry floating shelves bench base requirements real wood grain correct scale visible pores satin mat lacquer natural reflections floor herringbone parquet one tone lighter than reference clear wood grain subtle relief natural satin reflection rug position and size identical color identical to reference high pile fluffy clearly visible fibers soft light absorption lighting critical daylight primary light source diffuse daylight from left side of the image large window implied overcast soft sky no direct sun rays no harsh shadows artificial light ceiling spots must actively emit light show realistic light cones soft fall off interact with materials material realism pbr only global lock every material must clearly show texture relief roughness variation realistic reflections light interaction no flat materials no generic shaders no plastic look negative prompt mandatory design changes layout changes rounded walls rounded ceilings visible wall seams panel lines flat materials flat stone flat tiles missing stone on under cabinets led under bar led under island wrong led color glossy plaster non pbr materials cgi look stylized lighting cinematic lighting fake reflections blur haze fog bloom noise people yellow lines clutter game engine look architecture