high end kitchen bar arch niche wine storage archsynth maintain precision strict camera match maintain precision 4k photorealism pbr only no redesign no model changes create a 4k ultra photorealistic architectural interior render based strictly literally and only on the uploaded reference image kitchen bar viewpoint with arched niche this is an existing built interior the reference image is authoritative and final all geometry layout proportions cabinetry wall positions ceiling planes bar shape kitchen configuration wine coolers arched niche shelving furniture models and circulation must remain 100 identical to the reference image no redesign no reinterpretation no repositioning no added or removed elements treat the reference image as a camera matched architectural backplate camera absolutely locked exact same camera position height and distance same framing and crop same two point perspective architectural lens 24 28 mm perfect verticals no distortion architecture locked curved bar kitchen island geometry identical integrated wine coolers under the bar large arched niche behind the bar continuous wall planes no rounded wall corners no rounded ceilings no visible seams joints or panel lines walls read as monolithic plaster surfaces material colors hard lock all material colors must remain identical to the reference image only material realism may improve texture relief reflectance never hue saturation or brightness walls bar ton sur ton plaster same plaster paint technique as reference same color as reference mineral lime based appearance matte not flat visible micro texture led strict location color led strips only where yellow lines are indicated only under shelves color temperature exactly 3500k indirect architectural glow led source not visible no led under bar no led under island no ceiling led daylight primary light source critical natural daylight must be the dominant light source diffuse daylight overcast sky conditions no direct sunlight no sunbeams low contrast calm even exposure right side balance important the right side of the image must not fall into shadow ensure sufficient bounced daylight reaches the right side use soft global illumination secondary light bounces no dark corners no crushed blacks artificial light may support but never dominate ceiling spots functional spots must actively emit light visible realistic light cones soft fall off 3500k light interaction visible on walls stone wood and floor arch niche tiles only tile layout identical to reference same size spacing and orientation real ceramic glaze correct reflections subtle relief no glass shelves no extra decor stone taj mahal quartzite mandatory applies to bar island countertop upper top of the lower cabinets stone cladding of the lower cabinet construction sink countertop and backsplash material behavior satin finish natural veining correct roughness subtle reflections visible depth wine coolers critical fix construction logic surrounding cabinetry may be stone wine coolers are appliances wine cooler fronts finished in exactly the same material and color as the walls same plaster paint finish ton sur ton matte mineral appearance no stone texture on wine cooler fronts glass interior new mandatory wine coolers must have internal lighting subtle internal illumination visible behind glass warm neutral tone 3500k bottles clearly readable light must feel integrated not decorative kitchen column cabinets framed doors mandatory frame thickness exactly 15 mm same wood tone as reference no slab fronts wood elements pbr only cabinetry floating shelves bench base bar stool legs correct grain scale visible pores satin mat lacquer bar stools absolute model lock bar stools must remain 100 identical to the reference image same model same geometry same proportions same silhouette materials legs wood upholstery beige boucl with clearly visible texture rug shape size and position identical same color as reference high pile fluffy visible fibers floor herringbone parquet same color as reference visible grain and relief subtle satin reflection material realism global every material must clearly show texture relief roughness variation realistic reflections physical light interaction negative prompt dark right corner unlit wine coolers stone wine cooler fronts extra decor glass shelves in niche color changes slab cabinet doors missing 15 mm frames altered stool models geometry changes rounded walls flat materials flat tiles flat stone led under bar led under island wrong color temperature high contrast lighting cinematic lighting direct sunlight blur haze fog bloom noise people clutter game engine look