ultra strict hard lock prompt counter curtain full scene no enhance details absolutely do not modify geometry or modeled elements do not move scale reshape replace remove or reinterpret any object architectural component furniture fixture material or texture all changes are strictly limited to improving render quality pbr material fidelity shading lighting global illumination soft shadows ambient occlusion and color balance counter made of natural stone strictly preserve the exact original stone pattern veining coloration and surface appearance as in the reference visualization do not smooth enhance stylize or reinterpret the stone the lower base trim of the counter is made of steel fully visible and separate from the stone render with physically accurate brushed metal properties subtle reflections correct roughness restrained non mirror finish walls right wall wood wool acoustic panels light natural wood tone fibrous slightly rough porous preserve original layout and detail floor natural light oak herringbone parquet classic jode ka strictly preserve plank layout proportions direction and pattern matte natural appearance only behind the chair glass panel intact and unmodified beige curtain located behind the glass panel opaque and non transparent do not move it in front of the glass or add translucency it should appear as a solid textile surface with no sheer effect and no light passing through lighting pendant lamp above counter radent pendant lamp by gejst direct downlight and subtle uplight via perforated metal mesh left side falkland lamp by artemide soft diffused ambient light calm and even a small amount of indirect daylight enters through a window not visible in the camera view diffused and subtle artificial lighting remains primary illumination neutral and controlled materials all materials should remain physically accurate pbr correct roughness reflectivity micro details texture resolution and realistic light interaction do not alter reinterpret or stylize any surface pattern or texture do not alter any geometry modeled element or detail only improve render quality material accuracy and lighting the final render must be high end photorealistic with perfectly preserved geometry patterns and details including