photorealistic material refinement of the input image strict constraints highest priority preserve exact composition camera depth of field lighting and all objects do not redesign or reinterpret any element 1 celos as prioridad both lattice walls under the bar and the back wall must have subtle and refined clay texture very light surface grain barely visible soft tonal variation between pieces matte finish low reflectivity material must feel solid and crafted with a slight tactile quality but not worn not dirty not rough both celos as must look consistent in material and finish 2 paredes arcilla walls made of clay plaster smooth continuous surface extremely subtle mineral texture slight tonal variation soft light absorption material should feel natural and dense but clean and controlled avoiding any visible noise or stains 3 madera mejora suave wood elements refine grain definition introduce slight variation in tone subtle roughness not glossy not flat keep it natural and balanced not exaggerated 4 iluminaci n keep original lighting exactly no changes in intensity direction or color only allow slightly better contact shadows more natural light interaction with materials rendering style ultra realistic physically based materials clean architectural look controlled and refined negative prompt clave total grunge dirt stains noise speckles rough texture damaged surfaces plastic glossy over textured high contrast lighting change