edit this base image the aerial photograph with the empty dirt lot build a completed townhome development of four buildings on the empty rectangular dirt lot in the center keep the base image s exact camera angle view perspective height tilt and framing do not change the viewpoint the final result must be in this base image s oblique aerial perspective use the three references strictly as follows each for one purpose only the 1st reference an overhead top down view of the buildings use only to determine the exact shape and roof structure of each building each building is u shaped horseshoe shaped in plan open in the center forming a central courtyard with the building wrapping around three sides of an open interior court not a solid rectangular block reproduce this u shaped footprint and its roof structure rooftop terraces wood decking penthouse volumes railings planters and materials exactly as in the 1st reference the 2nd reference the site plan use only to confirm there are four 4 buildings arranged in a row the 3rd reference use only to understand how the four buildings are laid out on the lot their position spacing and orientation on the actual site ignore its perspective and viewpoint entirely do not copy its flatter overhead angle use it only for the placement and arrangement of the buildings on the lot build exactly four u shaped buildings on the empty dirt lot each with the horseshoe shape roof structure and materials from the 1st reference laid out in the position spacing and orientation shown in the 3rd reference and rendered in the base image s oblique aerial perspective each of the four buildings must clearly show its open central courtyard nothing extends outside the lot keep everything else in the base image exactly as it is all surrounding buildings streets parking lots houses trees and the sky and match the base image s existing daylight sun direction and shadows render photorealistically so it looks like a real aerial photo of the finished development avoid oversaturation a fake hdr look and plastic cgi smoothness